1#version 460 2 3layout (location = 0) in vec4 io; 4 5out vec4 o; 6 7// default uniforms will be gathered into a uniform block 8uniform vec4 a; // declared in both stages with different types 9 10uniform float test; // declared twice in this compilation unit 11uniform vec2 test; 12 13vec4 foo() { 14 return a + vec4(test); 15} 16 17void main() { 18 o = io + foo(); 19} 20