1#version 460 2 3in vec2 aPos; 4in vec2 aUV; 5in vec4 aColor; 6uniform mat4 projectionMatrix; 7 8out vec4 Color; 9out vec2 UV; 10 11void main() 12{ 13 Color = aColor; 14 UV = aUV; 15 gl_Position = projectionMatrix * vec4(aPos, 0, 1); 16} 17