1#version 430 core 2#extension GL_ARB_enhanced_layouts : require 3 4layout(isolines, point_mode) in; 5 6layout (location = 1, component = 0) in vec2 gohan[]; 7layout (location = 1, component = 2) patch in vec2 goten; 8 9in vec4 tcs_tes[]; 10out vec4 tes_gs; 11 12void main() 13{ 14 vec4 result = tcs_tes[0]; 15 16 17 18 tes_gs += result; 19} 20