1#version 430
2#extension GL_NV_viewport_array2 :require
3
4layout(vertices = 4) out;
5
6out gl_PerVertex {
7 int gl_ViewportMask[2];
8} gl_out[4];
9
10layout (viewport_relative) out highp int gl_Layer;
11
12void main()
13{
14 gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
15}
16