xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/spv.tpipTextureArrays.frag (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1#version 450
2#extension GL_QCOM_image_processing : require
3
4precision highp float;
5
6// fragment shader inputs and outputs
7layout (location = 0) in vec4 v_texcoord;
8
9layout (location = 0) out vec4 fragColor;
10
11// fragment shader resources
12layout(set = 0, binding = 3) uniform sampler samp;
13
14
15layout(set = 0, binding = 4) uniform texture2D tex2D_srcs[8];
16layout(set = 0, binding = 5) uniform sampler2D samplers[3];
17
18void main()
19{
20
21    uvec2 tgt_coords; tgt_coords.x = uint(v_texcoord.x); tgt_coords.x = uint(v_texcoord.y);
22    uvec2 ref_coords; ref_coords.x = uint(v_texcoord.z); ref_coords.y = uint(v_texcoord.w);
23    uvec2 blockSize = uvec2(4, 4);
24    uint  ii = tgt_coords.x % 8;
25    fragColor = textureBlockMatchSSDQCOM(
26                    samplers[0],                                   // target texture
27                    tgt_coords,                                    // target coords
28                    sampler2D(tex2D_srcs[ii], samp),               // reference texture
29                    ref_coords,                                    // reference coords
30                    blockSize);                                    // block size
31
32    fragColor = textureBlockMatchSADQCOM(
33                    sampler2D(tex2D_srcs[1], samp),                // target texture
34                    tgt_coords,                                    // target coords
35                    samplers[1],                                   // reference texture
36                    ref_coords,                                    // reference coords
37                    blockSize);                                    // block size
38
39}
40
41