1#version 450
2
3#extension GL_NV_shading_rate_image : require
4
5layout (location = 0) out vec2 FragmentSize;
6layout (location = 2) out int InvocationsPerPixel;
7
8void main () {
9 FragmentSize = gl_FragmentSizeNV;
10 InvocationsPerPixel = gl_InvocationsPerPixelNV;
11}