1#version 450 core 2 3#extension GL_EXT_spirv_intrinsics: enable 4 5spirv_instruction(id = 61) 6vec4 load(spirv_by_reference vec4 pointer, spirv_literal int memoryOperands); 7 8spirv_instruction(id = 62) 9void store(spirv_by_reference vec4 pointer, vec4 object, spirv_literal int memoryOperands); 10 11layout(location = 0) in vec4 vec4In; 12layout(location = 1) out vec4 vec4Out; 13 14void main() 15{ 16 store(vec4Out, load(vec4In, /*None=*/0x0), /*Volatile=*/0x1); 17} 18