1#version 450 core 2 3#extension GL_EXT_spirv_intrinsics: enable 4 5#define GL_ARB_shader_stencil_export 1 6 7spirv_execution_mode(5027); // StencilRefReplacingEXT 8 9spirv_decorate(extensions = ["SPV_EXT_shader_stencil_export"], capabilities = [5013], 11, 5014) 10out int gl_FragStencilRef; 11 12layout(location = 0) in flat int color; 13 14void main() 15{ 16 gl_FragStencilRef = color; 17} 18