xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/spv.fragmentDensity.vert (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1#version 450
2
3// try using a fragment-only extension in a vertex shader
4#extension GL_EXT_fragment_invocation_density : require
5
6layout (location = 0) out uvec2 FragSize;
7layout (location = 2) out int FragInvocationCount;
8
9void main () {
10    FragSize = gl_FragSizeEXT;
11    FragInvocationCount = gl_FragInvocationCountEXT;
12}
13