1#version 450 2#extension GL_EXT_texture_shadow_lod : enable 3 4layout(binding = 0) uniform sampler2DArrayShadow s2da; 5layout(binding = 1) uniform samplerCubeArrayShadow sca; 6layout(binding = 2) uniform samplerCubeShadow sc; 7 8layout(location = 0) out float c; 9 10layout(location = 0) in vec4 tc; 11 12void main() { 13 c = texture(s2da, tc, 0.0); 14 c = texture(sca, tc, 0.0, 0.0); 15 c = textureOffset(s2da, tc, ivec2(0.0), 0.0); 16 c = textureLod(s2da, tc, 0.0); 17 c = textureLod(sc, tc, 0.0); 18 c = textureLod(sca, tc, 0.0, 0.0); 19 c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0)); 20} 21