1#version 450 2 3layout(binding = 0) uniform sampler2DArrayShadow s2da; 4 5layout(location = 0) out vec4 c_out; 6 7layout(location = 0) in vec4 tc; 8 9void main() 10{ 11 float c = textureLod(s2da, tc, 0); 12 c_out = vec4(c); 13} 14