1#version 460 2#extension GL_EXT_shader_tile_image : require 3 4precision highp float; 5precision mediump int; 6 7layout(binding=0, set=0, input_attachment_index=0) tileImageEXT highp attachmentEXT in_color; 8layout(location=0) out highp vec4 out_color; 9 10void main(void) 11{ 12 out_color = colorAttachmentReadEXT(in_color); 13} 14