1#version 460 2#extension GL_EXT_ray_tracing : enable 3layout(location = 0) callableDataEXT vec4 data0; 4layout(location = 1) callableDataInEXT dataBlock { 5 uint data1; 6}; 7void main() 8{ 9 uvec3 id = gl_LaunchIDEXT; 10 uvec3 size = gl_LaunchSizeEXT; 11 data1 = 256U; 12 executeCallableEXT(2,1); 13} 14