1#version 460 2#extension GL_EXT_ray_tracing : enable 3#extension GL_EXT_ray_cull_mask : enable 4hitAttributeEXT vec4 iAttr; 5void main() 6{ 7 uvec3 v0 = gl_LaunchIDEXT; 8 uvec3 v1 = gl_LaunchSizeEXT; 9 int v2 = gl_PrimitiveID; 10 int v3 = gl_InstanceID; 11 int v4 = gl_InstanceCustomIndexEXT; 12 vec3 v5 = gl_WorldRayOriginEXT; 13 vec3 v6 = gl_WorldRayDirectionEXT; 14 vec3 v7 = gl_ObjectRayOriginEXT; 15 vec3 v8 = gl_ObjectRayDirectionEXT; 16 float v9 = gl_RayTminEXT; 17 float v10 = gl_RayTmaxEXT; 18 mat4x3 v11 = gl_ObjectToWorldEXT; 19 mat4x3 v12 = gl_WorldToObjectEXT; 20 mat3x4 v13 = gl_ObjectToWorld3x4EXT; 21 mat3x4 v14 = gl_WorldToObject3x4EXT; 22 uint v15 = gl_CullMaskEXT; 23 iAttr = vec4(0.5f,0.5f,0.0f,1.0f); 24 reportIntersectionEXT(0.5, 1U); 25} 26