xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/spv.ext.ClosestHitShader.rchit (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1#version 460
2#extension GL_EXT_ray_tracing : enable
3#extension GL_EXT_ray_cull_mask : enable
4#extension GL_EXT_ray_tracing_position_fetch : enable
5
6layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
7layout(location = 0) rayPayloadEXT vec4 localPayload;
8layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
9void main()
10{
11	uvec3 v0 = gl_LaunchIDEXT;
12	uvec3 v1 = gl_LaunchSizeEXT;
13	int v2 = gl_PrimitiveID;
14	int v3 = gl_InstanceID;
15	int v4 = gl_InstanceCustomIndexEXT;
16	vec3 v5 = gl_WorldRayOriginEXT;
17	vec3 v6 = gl_WorldRayDirectionEXT;
18	vec3 v7 = gl_ObjectRayOriginEXT;
19	vec3 v8 = gl_ObjectRayDirectionEXT;
20	float v9 = gl_RayTminEXT;
21	float v10 = gl_RayTmaxEXT;
22	float v11 = gl_HitTEXT;
23	uint v12 = gl_HitKindEXT;
24	mat4x3 v13 = gl_ObjectToWorldEXT;
25	mat4x3 v14 = gl_WorldToObjectEXT;
26    int v15 = gl_GeometryIndexEXT;
27    mat3x4 v16 = gl_ObjectToWorld3x4EXT;
28    mat3x4 v17 = gl_WorldToObject3x4EXT;
29	uint v18 = gl_CullMaskEXT;
30	vec3 v19 = gl_HitTriangleVertexPositionsEXT[0];
31	traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
32}
33