1#version 450 2#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable 3#extension GL_EXT_shader_atomic_int64 : enable 4#extension GL_KHR_memory_scope_semantics : enable 5 6layout(set = 0, binding = 0) buffer ssbo { uint64_t y; }; 7layout(set = 0, binding = 1) uniform ubo { uint64_t z; }; 8 9void main() { 10 atomicStore(y, z, gl_ScopeDevice, gl_StorageSemanticsBuffer, gl_SemanticsRelaxed); 11} 12