xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/spv.always-discard2.frag (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1#version 140
2in vec2 tex_coord;
3
4void main (void)
5{
6    vec4 white = vec4(1.0);
7    vec4 black = vec4(0.2);
8    vec4 color = white;
9
10    // First, cut out our circle
11    float x = tex_coord.x*2.0 - 1.0;
12    float y = tex_coord.y*2.0 - 1.0;
13
14    discard;
15
16
17    gl_FragColor = color;
18
19}
20