1#version 460 2#extension GL_EXT_ray_tracing : enable 3#extension GL_NV_ray_tracing_motion_blur : enable 4layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 5layout(location = 0) rayPayloadEXT vec4 payloadEXT; 6void main() 7{ 8 uint lx = gl_LaunchIDEXT.x; 9 uint ly = gl_LaunchIDEXT.y; 10 uint sx = gl_LaunchSizeEXT.x; 11 uint sy = gl_LaunchSizeEXT.y; 12 traceRayMotionNV(accEXT, lx, ly, sx, sy, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 0); 13} 14