1#version 460 2#extension GL_EXT_ray_tracing : enable 3#extension GL_NV_ray_tracing_motion_blur : enable 4layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 5layout(location = 0) rayPayloadEXT vec4 localPayloadEXT; 6void main() 7{ 8 float time = gl_CurrentRayTimeNV + 0.5f; 9 traceRayMotionNV(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1.0f, 0); 10} 11