1#version 400
2
3uniform sampler s;
4
5uniform textureBuffer texBuffer;
6uniform itextureBuffer itexBuffer;
7uniform utextureBuffer utexBuffer;
8
9void main()
10{
11 samplerBuffer (texBuffer, s);
12 isamplerBuffer (itexBuffer, s);
13 usamplerBuffer (utexBuffer, s);
14}
15