1#version 310 es
2
3#pragma use_vulkan_memory_model
4
5#extension GL_EXT_demote_to_helper_invocation : require
6
7precision highp float;
8
9layout (set=0, binding=0) buffer B {
10 float o;
11};
12
13void main() {
14 demote;
15 o = gl_HelperInvocation ? 1.0 : 0.0;
16}
17