1#version 450 core
2
3layout(std140, set=0, binding=0) uniform ub {
4 bool bi[2][3];
5};
6layout(std430, set=0, binding=1) buffer ssbo {
7 bool bo[2][3];
8};
9
10layout(location=0) out vec4 color;
11
12void main()
13{
14 bo = bi;
15 color = vec4(0);
16}
17
18