1#version 300 es 2precision highp float; 3out vec4 my_FragColor; 4void main() 5{ 6 // Out-of-range floats should overflow to infinity 7 // GLSL ES 3.00.6 section 4.1.4 Floats: 8 // "If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity" 9 float correct = isinf(1.0e2147483649) ? 1.0 : 0.0; 10 my_FragColor = vec4(0.0, correct, 0.0, 1.0); 11} 12