1#version 450
2
3layout (push_constant) uniform PCBlock
4{
5 mat4 uWorld;
6 mat4 uProj;
7 vec4 color1;
8 vec4 color2;
9} b;
10
11layout(location = 0) in vec4 P;
12
13vec4 getColor2()
14{
15 return b.color2;
16}
17
18vec4 getWorld()
19{
20 return b.uWorld * P;
21}
22
23