1#version 440 2 3layout(location = 0) in vec4 i_Pos; 4layout(location = 1) in vec2 i_Tex; 5 6layout(location = 0) out Primitive 7{ 8 vec2 texCoord; 9} OUT; 10 11void main() 12{ 13 gl_Position = i_Pos; 14 OUT.texCoord = i_Tex; 15} 16 17