1#version 440 2 3layout(location = 0) in Primitive 4{ 5 vec2 texCoord; 6} IN; 7 8layout(location = 0) out vec4 oColor; 9 10layout(binding = 0) uniform sampler2D mytex; 11 12void main() 13{ 14 oColor = texture(mytex, IN.texCoord); 15} 16