1#version 440 2 3layout(triangles) in; 4layout(triangle_strip, max_vertices=3) out; 5 6layout(location = 0) in Inputs { 7 vec4 a1; 8 vec2 a2; 9} gin[3]; 10 11layout(location = 0) out vec4 a1; 12layout(location = 1) out vec2 a2; 13 14void main() 15{ 16 a1 = vec4(1.0); 17 a2 = vec2(0.5); 18 gl_Position = vec4(1.0); 19} 20