1#version 440 2 3layout(location = 0) out Block 4{ 5 vec4 a1; 6 vec2 a2; 7}; 8 9void main() 10{ 11 a1 = vec4(1.0); 12 a2 = vec2(0.5); 13 gl_Position = vec4(1.0); 14} 15