1 2Texture2D g_shadowTex; 3SamplerState g_shadowSampler; 4 5float4 main() : SV_Target0 6{ 7 g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0)); // ERROR (should be comparison sampler) 8 9 return 0; 10} 11