xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/hlsl.sample.dx9.vert (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1
2sampler            g_sam   : register(t0);
3sampler2D          g_sam2D : register(t1);
4
5struct VS_OUTPUT
6{
7    float4 Pos : SV_Position;
8};
9
10VS_OUTPUT main()
11{
12   VS_OUTPUT vsout;
13
14   float4 PosOut = float4(0,0,0,0);
15
16   PosOut += tex2Dlod(   g_sam  ,  float4(0.3f, 0.4f, 0.0f, 1.0f));
17   PosOut += tex2Dlod(   g_sam2D,  float4(0.5f, 0.6f, 0.0f, 1.0f));
18
19   vsout.Pos = PosOut / 2.0f;
20
21   return vsout;
22}
23