1void ShaderFunction(float inf) : COLOR0 2{ 3 float3x4 m; 4 5 // tests that convert to non-matrix swizzles 6 7 m._34 = 1.0; // AST should have a normal component select 8 m._m23 = 2.0; // same code 9 m[2][3] = 2.0; // same code 10 11 m._11_12_13_14 = float4(3.0); // AST should have normal column selection (first row) 12 m._m10_m11_m12_m13 = float4(3.0); // AST should have normal column selection (second row) 13 m[1] = float4(3.0); // same code 14 15 // tests that stay as matrix swizzles 16 17 float3 f3; 18 m._11_22_23 = f3; 19 m._21_12_31 = float3(5.0); 20 m._11_12_21 = 2 * f3; 21 22 // r-value 23 f3 = m._21_12_31; 24} 25 26float3x3 createMat3x3(float3 a, float3 b, float3 c) 27{ 28 float3x3 m; 29 m._11_21_31 = a; 30 m._12_22_32 = b; 31 m._13_23_33 = c; 32 return m; 33} 34