xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/hlsl.intrinsics.negative.comp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1void ComputeShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
2{
3    uint out_u1;
4
5    // AllMemoryBarrier();              // invalid in fragment stage  TODO: parser currently crashes on empty arg list
6    // AllMemoryBarrierWithGroupSync(); // invalid in fragment stage  TODO: parser currently crashes on empty arg list
7    // asdouble(inF0, inF1);                     // expected error: only integer inputs
8    // CheckAccessFullyMapped(3.0);              // expected error: only valid on integers
9    // clip(inF0);                               // expected error: only valid in pixel stage
10    // countbits(inF0);                          // expected error: only integer inputs
11    // cross(inF0, inF1);                        // expected error: only on float3 inputs
12    // D3DCOLORtoUBYTE4(inF0);                   // expected error: only on float4 inputs
13    // ddx(inF0);                                // expected error: only valid in pixel stage
14    // ddx_coarse(inF0);                         // expected error: only valid in pixel stage
15    // ddx_fine(inF0);                           // expected error: only valid in pixel stage
16    // ddy(inF0);                                // expected error: only valid in pixel stage
17    // ddy_coarse(inF0);                         // expected error: only valid in pixel stage
18    // ddy_fine(inF0);                           // expected error: only valid in pixel stage
19    // determinant(inF0);                        // expected error: only valid on mats
20    // EvaluateAttributeAtCentroid(inF0);        // expected error: only interpolant
21    // EvaluateAttributeAtSample(inF0, 2);       // expected error: only interpolant
22    // EvaluateAttributeSnapped(inF0, int2(2));  // expected error: only interpolant
23    // f16tof32(inF0);                           // expected error: only integer inputs
24    // firstbithigh(inF0);                       // expected error: only integer inputs
25    // firstbitlow(inF0);                        // expected error: only integer inputs
26    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
27    // fwidth(inF0);                             // expected error: only valid in pixel stage
28    // InterlockedAdd(gs_ua, gs_ub);             // expected error: only valid in pixel stage
29    // InterlockedAdd(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
30    // InterlockedAnd(gs_ua, gs_ub);             // expected error: only valid in pixel stage
31    // InterlockedAnd(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
32    // InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
33    // InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
34    // InterlockedMax(gs_ua, gs_ub);             // expected error: only valid in pixel stage
35    // InterlockedMax(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
36    // InterlockedMin(gs_ua, gs_ub);             // expected error: only valid in pixel stage
37    // InterlockedMin(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
38    // InterlockedOr(gs_ua, gs_ub);              // expected error: only valid in pixel stage
39    // InterlockedOr(gs_ua, gs_ub, out_u1);      // expected error: only valid in pixel stage
40    // InterlockedXor(gs_ua, gs_ub);             // expected error: only valid in pixel stage
41    // InterlockedXor(gs_ua, gs_ub, out_u1);     // expected error: only valid in pixel stage
42    // length(inF0);                             // expect error: invalid on scalars
43    // msad4(inF0, float2(0), float4(0));        // expected error: only integer inputs
44    // normalize(inF0);                          // expect error: invalid on scalars
45    // reflect(inF0, inF1);                      // expect error: invalid on scalars
46    // refract(inF0, inF1, inF2);                // expect error: invalid on scalars
47    // refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
48    // reversebits(inF0);                        // expected error: only integer inputs
49    // transpose(inF0);                          // expect error: only valid on mats
50
51    // TODO: texture intrinsics, when we can declare samplers.
52}
53
54void ComputeShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
55{
56    // TODO: ... add when float1 prototypes are generated
57
58    // GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
59}
60
61void ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
62{
63    uint2 out_u2;
64
65    // asdouble(inF0, inF1);         // expected error: only integer inputs
66    // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
67    // countbits(inF0);              // expected error: only integer inputs
68    // cross(inF0, inF1);            // expected error: only on float3 inputs
69    // D3DCOLORtoUBYTE4(inF0);       // expected error: only on float4 inputs
70    // ddx(inF0);                                // only valid in pixel stage
71    // ddx_coarse(inF0);                         // only valid in pixel stage
72    // ddx_fine(inF0);                           // only valid in pixel stage
73    // ddy(inF0);                                // only valid in pixel stage
74    // ddy_coarse(inF0);                         // only valid in pixel stage
75    // ddy_fine(inF0);                           // only valid in pixel stage
76    // determinant(inF0);            // expect error: only valid on mats
77    // EvaluateAttributeAtCentroid(inF0);        // expected error: only interpolant
78    // EvaluateAttributeAtSample(inF0, 2);       // expected error: only interpolant
79    // EvaluateAttributeSnapped(inF0, int2(2));  // expected error: only interpolant
80    // f16tof32(inF0);               // expected error: only integer inputs
81    // firstbithigh(inF0);           // expected error: only integer inputs
82    // firstbitlow(inF0);            // expected error: only integer inputs
83    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
84    // fwidth(inF0);                 // expected error: only valid in pixel stage
85    // InterlockedAdd(gs_ua2, gs_ub2);         // expected error: only valid in pixel stage
86    // InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
87    // InterlockedAnd(gs_ua2, gs_ub2);         // expected error: only valid in pixel stage
88    // InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
89    // InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
90    // InterlockedExchange(gs_ua2, gs_ub2, out_u2);// expected error: only valid in pixel stage
91    // InterlockedMax(gs_ua2, gs_ub2);         // expected error: only valid in pixel stage
92    // InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
93    // InterlockedMin(gs_ua2, gs_ub2);         // expected error: only valid in pixel stage
94    // InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
95    // InterlockedOr(gs_ua2, gs_ub2);          // expected error: only valid in pixel stage
96    // InterlockedOr(gs_ua2, gs_ub2, out_u2);  // expected error: only valid in pixel stage
97    // InterlockedXor(gs_ua2, gs_ub2);         // expected error: only valid in pixel stage
98    // InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
99    // noise(inF0);                  // expected error: only valid in pixel stage
100    // reversebits(inF0);            // expected error: only integer inputs
101    // transpose(inF0);              // expect error: only valid on mats
102
103    // TODO: texture intrinsics, when we can declare samplers.
104}
105
106void ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
107{
108    uint3 out_u3;
109
110    // CheckAccessFullyMapped(inF0);                               // expect error: only valid on scalars
111    // countbits(inF0);                                            // expected error: only integer inputs
112    // ddx(inF0);                                                  // only valid in pixel stage
113    // ddx_coarse(inF0);                                           // only valid in pixel stage
114    // ddx_fine(inF0);                                             // only valid in pixel stage
115    // ddy(inF0);                                                  // only valid in pixel stage
116    // ddy_coarse(inF0);                                           // only valid in pixel stage
117    // ddy_fine(inF0);                                             // only valid in pixel stage
118    // D3DCOLORtoUBYTE4(inF0);                                     // expected error: only on float4 inputs
119    // determinant(inF0);                                          // expect error: only valid on mats
120    // EvaluateAttributeAtCentroid(inF0);                          // expected error: only interpolant
121    // EvaluateAttributeAtSample(inF0, 2);                         // expected error: only interpolant
122    // EvaluateAttributeSnapped(inF0, int2(2));                    // expected error: only interpolant
123    // f16tof32(inF0);                                             // expected error: only integer inputs
124    // firstbithigh(inF0);                                         // expected error: only integer inputs
125    // firstbitlow(inF0);                                          // expected error: only integer inputs
126    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
127    // fwidth(inF0);                                               // expected error: only valid in pixel stage
128    // InterlockedAdd(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
129    // InterlockedAdd(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
130    // InterlockedAnd(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
131    // InterlockedAnd(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
132    // InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
133    // InterlockedExchange(gs_ua3, gs_ub3, out_u3);                // expected error: only valid in pixel stage
134    // InterlockedMax(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
135    // InterlockedMax(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
136    // InterlockedMin(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
137    // InterlockedMin(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
138    // InterlockedOr(gs_ua3, gs_ub3);                              // expected error: only valid in pixel stage
139    // InterlockedOr(gs_ua3, gs_ub3, out_u3);                      // expected error: only valid in pixel stage
140    // InterlockedXor(gs_ua3, gs_ub3);                             // expected error: only valid in pixel stage
141    // InterlockedXor(gs_ua3, gs_ub3, out_u3);                     // expected error: only valid in pixel stage
142    // noise(inF0);                                                // expected error: only valid in pixel stage
143    // reversebits(inF0);                                          // expected error: only integer inputs
144    // transpose(inF0);                                            // expect error: only valid on mats
145
146    // TODO: texture intrinsics, when we can declare samplers.
147}
148
149void ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
150{
151    uint4 out_u4;
152
153    // CheckAccessFullyMapped(inF0);                               // expect error: only valid on scalars
154    // countbits(inF0);                                            // expected error: only integer inputs
155    // cross(inF0, inF1);                                          // expected error: only on float3 inputs
156    // determinant(inF0);                                          // expect error: only valid on mats
157    // ddx(inF0);                                                  // only valid in pixel stage
158    // ddx_coarse(inF0);                                           // only valid in pixel stage
159    // ddx_fine(inF0);                                             // only valid in pixel stage
160    // ddy(inF0);                                                  // only valid in pixel stage
161    // ddy_coarse(inF0);                                           // only valid in pixel stage
162    // ddy_fine(inF0);                                             // only valid in pixel stage
163    // EvaluateAttributeAtCentroid(inF0);                          // expected error: only valid in pixel stage
164    // EvaluateAttributeAtSample(inF0, 2);                         // expected error: only valid in pixel stage
165    // EvaluateAttributeSnapped(inF0, int2(2));                    // expected error: only valid in pixel stage
166    // f16tof32(inF0);                                             // expected error: only integer inputs
167    // firstbithigh(inF0);                                         // expected error: only integer inputs
168    // firstbitlow(inF0);                                          // expected error: only integer inputs
169    // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
170    // fwidth(inF0);                                               // expected error: only valid in pixel stage
171    // InterlockedAdd(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
172    // InterlockedAdd(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
173    // InterlockedAnd(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
174    // InterlockedAnd(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
175    // InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
176    // InterlockedExchange(gs_ua4, gs_ub4, out_u4);                // expected error: only valid in pixel stage
177    // InterlockedMax(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
178    // InterlockedMax(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
179    // InterlockedMin(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
180    // InterlockedMin(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
181    // InterlockedOr(gs_ua4, gs_ub4);                              // expected error: only valid in pixel stage
182    // InterlockedOr(gs_ua4, gs_ub4, out_u4);                      // expected error: only valid in pixel stage
183    // InterlockedXor(gs_ua4, gs_ub4);                             // expected error: only valid in pixel stage
184    // InterlockedXor(gs_ua4, gs_ub4, out_u4);                     // expected error: only valid in pixel stage
185    // noise(inF0);                                                // expected error: only valid in pixel stage
186    // reversebits(inF0);                                          // expected error: only integer inputs
187    // transpose(inF0);                                            // expect error: only valid on mats
188
189    // TODO: texture intrinsics, when we can declare samplers.
190}
191
192