xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/hlsl.imageload-subvec4.comp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1RWTexture1D<float>          i1D:            register(u0);
2RWTexture2D<float>          i2D:            register(u1);
3RWTexture3D<float>          i3D:            register(u2);
4RWTexture1DArray<float>     i1DArray:       register(u3);
5RWTexture2DArray<float>     i2DArray:       register(u4);
6
7RWTexture1D<int>            ii1D:           register(u5);
8RWTexture2D<int>            ii2D:           register(u6);
9RWTexture3D<int>            ii3D:           register(u7);
10RWTexture1DArray<int>       ii1DArray:      register(u8);
11RWTexture2DArray<int>       ii2DArray:      register(u9);
12
13RWTexture3D<float> OUT: register(u10);
14
15[numthreads(8,8,8)]
16void main(uint3 tid: SV_DispatchThreadID)
17{
18    float f = 0.0;
19    f += i1D[tid.x];
20    f += i2D[tid.xy];
21    f += i3D[tid];
22    f += i1DArray[tid.xy];
23    f += i2DArray[tid];
24
25    int i = 0.0;
26    i += ii1D[tid.x];
27    i += ii2D[tid.xy];
28    i += ii3D[tid];
29    i += ii1DArray[tid.xy];
30    i += ii2DArray[tid];
31
32    OUT[tid] = f + float(i);
33}
34