xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/hlsl.format.rwtexture.frag (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1SamplerState       g_sSamp : register(s0);
2
3[[spv::format_rgba32f]]    RWTexture1D <float4> g_tTex1df4 : register(t0);
4[[spv::format_rg32f]]      RWTexture1D <int4>   g_tTex1di4;
5[[spv::format_rgba8snorm]] RWTexture1D <uint4>  g_tTex1du4;
6
7[[spv::format_rgba8i]]       RWTexture2D <float4> g_tTex2df4;
8[[spv::format_r11fg11fb10f]] RWTexture2D <int4>   g_tTex2di4;
9[[spv::format_r8snorm]]      RWTexture2D <uint4>  g_tTex2du4;
10
11[[spv::format_rg8]] [[spv::nonwritable]]     RWTexture3D <float4> g_tTex3df4;
12[[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4>   g_tTex3di4;
13[[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4>  g_tTex3du4;
14
15[[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
16[[spv::format_rg32ui]]  RWTexture1DArray <int4>   g_tTex1di4a;
17[[spv::format_r16ui]]   RWTexture1DArray <uint4>  g_tTex1du4a;
18
19[[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a;
20[[spv::format_r8ui]]      RWTexture2DArray <int4>   g_tTex2di4a;
21[[spv::format_rgba16f]]   RWTexture2DArray <uint4>  g_tTex2du4a;
22
23[[spv::format_rgba8         ]] RWTexture2DArray<int4> g_tTex01;
24[[spv::format_rg16f         ]] RWTexture2DArray<int4> g_tTex02;
25[[spv::format_r16f          ]] RWTexture2DArray<int4> g_tTex03;
26[[spv::format_rgb10a2       ]] RWTexture2DArray<int4> g_tTex04;
27[[spv::format_rg16          ]] RWTexture2DArray<int4> g_tTex05;
28[[spv::format_r32f          ]] RWTexture2DArray<int4> g_tTex06;
29[[spv::format_rgba16        ]] RWTexture2DArray<int4> g_tTex07;
30[[spv::format_r16           ]] RWTexture2DArray<int4> g_tTex08;
31[[spv::format_r8            ]] RWTexture2DArray<int4> g_tTex09;
32[[spv::format_rgba16snorm   ]] RWTexture2DArray<int4> g_tTex10;
33[[spv::format_rg16snorm     ]] RWTexture2DArray<int4> g_tTex11;
34[[spv::format_r16snorm      ]] RWTexture2DArray<int4> g_tTex12;
35[[spv::format_r8snorm       ]] RWTexture2DArray<int4> g_tTex13;
36[[spv::format_rgba32i       ]] RWTexture2DArray<int4> g_tTex14;
37[[spv::format_r32i          ]] RWTexture2DArray<int4> g_tTex15;
38[[spv::format_r32ui         ]] RWTexture2DArray<int4> g_tTex16;
39[[spv::format_rg16i         ]] RWTexture2DArray<int4> g_tTex17;
40[[spv::format_r16i          ]] RWTexture2DArray<int4> g_tTex18;
41[[spv::format_rg32i         ]] RWTexture2DArray<int4> g_tTex19;
42[[spv::format_rg8i          ]] RWTexture2DArray<int4> g_tTex20;
43[[spv::format_rg8ui         ]] RWTexture2DArray<int4> g_tTex21;
44[[spv::format_rgba32ui      ]] RWTexture2DArray<int4> g_tTex22;
45[[spv::format_rgba16ui      ]] RWTexture2DArray<int4> g_tTex23;
46[[spv::format_rg32ui        ]] RWTexture2DArray<int4> g_tTex24;
47[[spv::format_rg16ui        ]] RWTexture2DArray<int4> g_tTex25;
48
49struct PS_OUTPUT
50{
51    float4 Color : SV_Target0;
52    float  Depth : SV_Depth;
53};
54
55PS_OUTPUT main()
56{
57   PS_OUTPUT psout;
58
59   psout.Color = 1.0;
60   psout.Depth = 1.0;
61
62   return psout;
63}
64