xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/hlsl.float4.frag (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1float4 AmbientColor = float4(1, 0.5, 0, 1);
2
3bool ff1 : SV_IsFrontFace;
4float ff2 : packoffset(c1.y);
5float4 ff3 : packoffset(c2) : register(ps_5_0, s0) ;
6float4 ff4 : VPOS : packoffset(c3) : register(ps_5_0, s1) <int bambam=30;> ;
7
8float4 ShaderFunction(float4 input) : COLOR0
9{
10    return input * AmbientColor;
11}
12