1Texture2D g_tColor; 2 3SamplerState g_sAniso; 4 5struct PS_INPUT 6{ 7 float2 vTextureCoords : TEXCOORD2 ; 8} ; 9 10struct PS_OUTPUT 11{ 12 float4 vColor : SV_Target0 ; 13} ; 14 15PS_OUTPUT MainPs ( PS_INPUT i ) 16{ 17 PS_OUTPUT ps_output ; 18 19 ps_output . vColor = g_tColor . Sample ( g_sAniso , i . vTextureCoords . xy ) ; 20 return ps_output ; 21}