xref: /aosp_15_r20/external/angle/third_party/glslang/src/Test/floatBitsToInt.vert (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1#version 150
2#extension GL_ARB_gpu_shader5 : require
3uniform int expected_value;
4uniform float value;
5out     vec4 result;
6void main()
7{
8    result = vec4(1.0, 1.0, 1.0, 1.0);
9    int ret_val = floatBitsToInt(value);
10    if (expected_value != ret_val){  result = vec4(0.0, 0.0, 0.0, 0.0); }
11
12    switch (gl_VertexID)  {
13      case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break;
14      case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break;
15      case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break;
16      case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break;
17    }
18}