1#version 450 core
2
3layout (location = 0) out vec4 FragColor;
4
5layout (location = 0) in VS_OUT
6{
7 vec2 TexCoords;
8} fs_in[1];
9
10layout (binding = 1) uniform sampler2D t0;
11
12void main()
13{
14 FragColor = texture(t0, fs_in[0].TexCoords);
15}
16
17