1spv.depthUnchanged.frag 2// Module Version 10000 3// Generated by (magic number): 8000b 4// Id's are bound by 22 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 9 14 16 10 ExecutionMode 4 OriginUpperLeft 11 ExecutionMode 4 DepthReplacing 12 ExecutionMode 4 DepthUnchanged 13 Source GLSL 430 14 Name 4 "main" 15 Name 9 "outColor" 16 Name 14 "gl_FragDepth" 17 Name 16 "gl_FragCoord" 18 Decorate 9(outColor) Location 0 19 Decorate 14(gl_FragDepth) BuiltIn FragDepth 20 Decorate 16(gl_FragCoord) BuiltIn FragCoord 21 2: TypeVoid 22 3: TypeFunction 2 23 6: TypeFloat 32 24 7: TypeVector 6(float) 4 25 8: TypePointer Output 7(fvec4) 26 9(outColor): 8(ptr) Variable Output 27 10: 6(float) Constant 1065353216 28 11: 6(float) Constant 0 29 12: 7(fvec4) ConstantComposite 10 11 11 10 30 13: TypePointer Output 6(float) 3114(gl_FragDepth): 13(ptr) Variable Output 32 15: TypePointer Input 7(fvec4) 3316(gl_FragCoord): 15(ptr) Variable Input 34 17: TypeInt 32 0 35 18: 17(int) Constant 1 36 19: TypePointer Input 6(float) 37 4(main): 2 Function None 3 38 5: Label 39 Store 9(outColor) 12 40 20: 19(ptr) AccessChain 16(gl_FragCoord) 18 41 21: 6(float) Load 20 42 Store 14(gl_FragDepth) 21 43 Return 44 FunctionEnd 45