1remap.basic.dcefunc.frag 2// Module Version 10000 3// Generated by (magic number): 8000b 4// Id's are bound by 22 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 17 19 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 450 12 Name 4 "main" 13 Name 17 "outf4" 14 Name 19 "inf" 15 Decorate 17(outf4) Location 0 16 Decorate 19(inf) Location 0 17 2: TypeVoid 18 3: TypeFunction 2 19 6: TypeFloat 32 20 7: TypeVector 6(float) 3 21 8: TypeFunction 7(fvec3) 22 11: 6(float) Constant 0 23 12: 7(fvec3) ConstantComposite 11 11 11 24 15: TypeVector 6(float) 4 25 16: TypePointer Output 15(fvec4) 26 17(outf4): 16(ptr) Variable Output 27 18: TypePointer Input 6(float) 28 19(inf): 18(ptr) Variable Input 29 4(main): 2 Function None 3 30 5: Label 31 20: 6(float) Load 19(inf) 32 21: 15(fvec4) CompositeConstruct 20 20 20 20 33 Store 17(outf4) 21 34 Return 35 FunctionEnd 36