1link.multiBlocksInvalid.0.0.vert
2Shader version: 430
30:? Sequence
40:34  Function Definition: main( ( global void)
50:34    Function Parameters:
60:36    Sequence
70:36      move second child to first child ( temp 4-component vector of float)
80:36        'oColor' ( smooth out 4-component vector of float)
90:36        component-wise multiply ( temp 4-component vector of float)
100:36          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
110:36            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
120:36            Constant:
130:36              0 (const int)
140:36          Function Call: getColor2( ( global 4-component vector of float)
150:37      move second child to first child ( temp 4-component vector of float)
160:37        v1: direct index for structure ( out 4-component vector of float)
170:37          'oV' ( out block{ out 4-component vector of float v1})
180:37          Constant:
190:37            0 (const int)
200:37        add ( temp 4-component vector of float)
210:37          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
220:37            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
230:37            Constant:
240:37              0 (const int)
250:37          color1: direct index for structure (layout( column_major std430 offset=0) buffer 4-component vector of float)
260:37            'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
270:37            Constant:
280:37              0 (const int)
290:39      move second child to first child ( temp 4-component vector of float)
300:39        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
310:39          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
320:39          Constant:
330:39            0 (const uint)
340:39        matrix-times-vector ( temp 4-component vector of float)
350:39          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
360:39            'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
370:39            Constant:
380:39              0 (const int)
390:39          Function Call: getWorld( ( global 4-component vector of float)
400:?   Linker Objects
410:?     'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
420:?     'oV' ( out block{ out 4-component vector of float v1})
430:?     'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
440:?     'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
450:?     'oColor' ( smooth out 4-component vector of float)
460:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
470:?     'gl_VertexID' ( gl_VertexId int VertexId)
480:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
49
50link.multiBlocksInvalid.0.1.vert
51Shader version: 430
520:? Sequence
530:21  Function Definition: getColor2( ( global 4-component vector of float)
540:21    Function Parameters:
550:23    Sequence
560:23      Branch: Return with expression
570:23        color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
580:23          'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2})
590:23          Constant:
600:23            0 (const int)
610:26  Function Definition: getWorld( ( global 4-component vector of float)
620:26    Function Parameters:
630:28    Sequence
640:28      Branch: Return with expression
650:28        matrix-times-vector ( temp 4-component vector of float)
660:28          uWorld: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
670:28            'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld})
680:28            Constant:
690:28              0 (const int)
700:28          'P' ( in 4-component vector of float)
710:29      move second child to first child ( temp 4-component vector of float)
720:29        v2: direct index for structure ( out 4-component vector of float)
730:29          'oVert' ( out block{ out 4-component vector of float v2})
740:29          Constant:
750:29            0 (const int)
760:29        Constant:
770:29          1.000000
780:29          1.000000
790:29          1.000000
800:29          1.000000
810:?   Linker Objects
820:?     'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2})
830:?     'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld})
840:?     'oVert' ( out block{ out 4-component vector of float v2})
850:?     'P' ( in 4-component vector of float)
860:?     'gl_VertexID' ( gl_VertexId int VertexId)
870:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
88
89
90Linked vertex stage:
91
92ERROR: Linking vertex and vertex stages: Member names and types must match:
93    Block: ColorBlock
94        vertex stage: " vec4 color1"
95        vertex stage: " vec4 color2"
96WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
97    vertex stage: Block: ColorBlock Instance: uC: ""
98    vertex stage: Block: ColorBlock Instance: uColorB: ""
99ERROR: Linking vertex and vertex stages: Member names and types must match:
100    Block: ColorBlock
101        vertex stage: " vec4 color1"
102        vertex stage: " vec4 color2"
103ERROR: Linking vertex and vertex stages: Storage qualifiers must match:
104ERROR: Linking vertex and vertex stages: Layout packing qualifier must match:
105    vertex stage: Block: ColorBlock Instance: uBufC: "layout( column_major std430) buffer"
106    vertex stage: Block: ColorBlock Instance: uColorB: "layout( column_major std140) uniform"
107ERROR: Linking vertex and vertex stages: Member names and types must match:
108    Block: Block
109        vertex stage: " mat4x4 uProj"
110        vertex stage: " mat4x4 uWorld"
111WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
112    vertex stage: Block: Block Instance: uD: ""
113    vertex stage: Block: Block Instance: uDefaultB: ""
114ERROR: Linking vertex and vertex stages: Member names and types must match:
115    Block: Vertex
116        vertex stage: " vec4 v1"
117        vertex stage: " vec4 v2"
118WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
119    vertex stage: Block: Vertex Instance: oV: ""
120    vertex stage: Block: Vertex Instance: oVert: ""
121
122Shader version: 430
1230:? Sequence
1240:34  Function Definition: main( ( global void)
1250:34    Function Parameters:
1260:36    Sequence
1270:36      move second child to first child ( temp 4-component vector of float)
1280:36        'oColor' ( smooth out 4-component vector of float)
1290:36        component-wise multiply ( temp 4-component vector of float)
1300:36          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
1310:36            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
1320:36            Constant:
1330:36              0 (const int)
1340:36          Function Call: getColor2( ( global 4-component vector of float)
1350:37      move second child to first child ( temp 4-component vector of float)
1360:37        v1: direct index for structure ( out 4-component vector of float)
1370:37          'oV' ( out block{ out 4-component vector of float v1})
1380:37          Constant:
1390:37            0 (const int)
1400:37        add ( temp 4-component vector of float)
1410:37          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
1420:37            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
1430:37            Constant:
1440:37              0 (const int)
1450:37          color1: direct index for structure (layout( column_major std430 offset=0) buffer 4-component vector of float)
1460:37            'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
1470:37            Constant:
1480:37              0 (const int)
1490:39      move second child to first child ( temp 4-component vector of float)
1500:39        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
1510:39          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
1520:39          Constant:
1530:39            0 (const uint)
1540:39        matrix-times-vector ( temp 4-component vector of float)
1550:39          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
1560:39            'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
1570:39            Constant:
1580:39              0 (const int)
1590:39          Function Call: getWorld( ( global 4-component vector of float)
1600:21  Function Definition: getColor2( ( global 4-component vector of float)
1610:21    Function Parameters:
1620:23    Sequence
1630:23      Branch: Return with expression
1640:23        color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
1650:23          'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2})
1660:23          Constant:
1670:23            0 (const int)
1680:26  Function Definition: getWorld( ( global 4-component vector of float)
1690:26    Function Parameters:
1700:28    Sequence
1710:28      Branch: Return with expression
1720:28        matrix-times-vector ( temp 4-component vector of float)
1730:28          uWorld: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
1740:28            'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld})
1750:28            Constant:
1760:28              0 (const int)
1770:28          'P' ( in 4-component vector of float)
1780:29      move second child to first child ( temp 4-component vector of float)
1790:29        v2: direct index for structure ( out 4-component vector of float)
1800:29          'oVert' ( out block{ out 4-component vector of float v2})
1810:29          Constant:
1820:29            0 (const int)
1830:29        Constant:
1840:29          1.000000
1850:29          1.000000
1860:29          1.000000
1870:29          1.000000
1880:?   Linker Objects
1890:?     'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
1900:?     'oV' ( out block{ out 4-component vector of float v1})
1910:?     'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
1920:?     'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
1930:?     'oColor' ( smooth out 4-component vector of float)
1940:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
1950:?     'gl_VertexID' ( gl_VertexId int VertexId)
1960:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
1970:?     'P' ( in 4-component vector of float)
198
199