1hlsl.samplecmplevelzero.basic.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:38 Function Parameters: 80:? Sequence 90:42 Sequence 100:42 move second child to first child ( temp float) 110:42 'r00' ( temp float) 120:42 textureLod ( temp float) 130:42 Construct combined texture-sampler ( temp sampler1DShadow) 140:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 150:42 'g_sSamp' (layout( binding=0) uniform sampler) 160:42 Construct vec2 ( temp 2-component vector of float) 170:42 Constant: 180:42 0.100000 190:42 Constant: 200:42 0.750000 210:42 Constant: 220:42 0.000000 230:43 Sequence 240:43 move second child to first child ( temp float) 250:43 'r02' ( temp float) 260:43 textureLod ( temp float) 270:43 Construct combined texture-sampler ( temp isampler1DShadow) 280:43 'g_tTex1di4' ( uniform itexture1DShadow) 290:43 'g_sSamp' (layout( binding=0) uniform sampler) 300:43 Construct vec2 ( temp 2-component vector of float) 310:43 Constant: 320:43 0.100000 330:43 Constant: 340:43 0.750000 350:43 Constant: 360:43 0.000000 370:44 Sequence 380:44 move second child to first child ( temp float) 390:44 'r04' ( temp float) 400:44 textureLod ( temp float) 410:44 Construct combined texture-sampler ( temp usampler1DShadow) 420:44 'g_tTex1du4' ( uniform utexture1DShadow) 430:44 'g_sSamp' (layout( binding=0) uniform sampler) 440:44 Construct vec2 ( temp 2-component vector of float) 450:44 Constant: 460:44 0.100000 470:44 Constant: 480:44 0.750000 490:44 Constant: 500:44 0.000000 510:47 Sequence 520:47 move second child to first child ( temp float) 530:47 'r20' ( temp float) 540:47 textureLod ( temp float) 550:47 Construct combined texture-sampler ( temp sampler2DShadow) 560:47 'g_tTex2df4' ( uniform texture2DShadow) 570:47 'g_sSamp' (layout( binding=0) uniform sampler) 580:47 Construct vec3 ( temp 3-component vector of float) 590:47 Constant: 600:47 0.100000 610:47 0.200000 620:47 Constant: 630:47 0.750000 640:47 Constant: 650:47 0.000000 660:48 Sequence 670:48 move second child to first child ( temp float) 680:48 'r22' ( temp float) 690:48 textureLod ( temp float) 700:48 Construct combined texture-sampler ( temp isampler2DShadow) 710:48 'g_tTex2di4' ( uniform itexture2DShadow) 720:48 'g_sSamp' (layout( binding=0) uniform sampler) 730:48 Construct vec3 ( temp 3-component vector of float) 740:48 Constant: 750:48 0.100000 760:48 0.200000 770:48 Constant: 780:48 0.750000 790:48 Constant: 800:48 0.000000 810:49 Sequence 820:49 move second child to first child ( temp float) 830:49 'r24' ( temp float) 840:49 textureLod ( temp float) 850:49 Construct combined texture-sampler ( temp usampler2DShadow) 860:49 'g_tTex2du4' ( uniform utexture2DShadow) 870:49 'g_sSamp' (layout( binding=0) uniform sampler) 880:49 Construct vec3 ( temp 3-component vector of float) 890:49 Constant: 900:49 0.100000 910:49 0.200000 920:49 Constant: 930:49 0.750000 940:49 Constant: 950:49 0.000000 960:53 Sequence 970:53 move second child to first child ( temp float) 980:53 'r50' ( temp float) 990:53 textureLod ( temp float) 1000:53 Construct combined texture-sampler ( temp samplerCubeShadow) 1010:53 'g_tTexcdf4' ( uniform textureCubeShadow) 1020:53 'g_sSamp' (layout( binding=0) uniform sampler) 1030:53 Construct vec4 ( temp 4-component vector of float) 1040:53 Constant: 1050:53 0.100000 1060:53 0.200000 1070:53 0.300000 1080:53 Constant: 1090:53 0.750000 1100:53 Constant: 1110:53 0.000000 1120:54 Sequence 1130:54 move second child to first child ( temp float) 1140:54 'r52' ( temp float) 1150:54 textureLod ( temp float) 1160:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 1170:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 1180:54 'g_sSamp' (layout( binding=0) uniform sampler) 1190:54 Construct vec4 ( temp 4-component vector of float) 1200:54 Constant: 1210:54 0.100000 1220:54 0.200000 1230:54 0.300000 1240:54 Constant: 1250:54 0.750000 1260:54 Constant: 1270:54 0.000000 1280:55 Sequence 1290:55 move second child to first child ( temp float) 1300:55 'r54' ( temp float) 1310:55 textureLod ( temp float) 1320:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 1330:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 1340:55 'g_sSamp' (layout( binding=0) uniform sampler) 1350:55 Construct vec4 ( temp 4-component vector of float) 1360:55 Constant: 1370:55 0.100000 1380:55 0.200000 1390:55 0.300000 1400:55 Constant: 1410:55 0.750000 1420:55 Constant: 1430:55 0.000000 1440:57 move second child to first child ( temp 4-component vector of float) 1450:57 Color: direct index for structure ( temp 4-component vector of float) 1460:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1470:57 Constant: 1480:57 0 (const int) 1490:57 Constant: 1500:57 1.000000 1510:57 1.000000 1520:57 1.000000 1530:57 1.000000 1540:58 move second child to first child ( temp float) 1550:58 Depth: direct index for structure ( temp float) 1560:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1570:58 Constant: 1580:58 1 (const int) 1590:58 Constant: 1600:58 1.000000 1610:60 Branch: Return with expression 1620:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1630:38 Function Definition: main( ( temp void) 1640:38 Function Parameters: 1650:? Sequence 1660:38 Sequence 1670:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1680:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1690:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1700:38 move second child to first child ( temp 4-component vector of float) 1710:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1720:38 Color: direct index for structure ( temp 4-component vector of float) 1730:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1740:38 Constant: 1750:38 0 (const int) 1760:38 move second child to first child ( temp float) 1770:? '@entryPointOutput.Depth' ( out float FragDepth) 1780:38 Depth: direct index for structure ( temp float) 1790:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1800:38 Constant: 1810:38 1 (const int) 1820:? Linker Objects 1830:? 'g_sSamp' (layout( binding=0) uniform sampler) 1840:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 1850:? 'g_tTex1di4' ( uniform itexture1DShadow) 1860:? 'g_tTex1du4' ( uniform utexture1DShadow) 1870:? 'g_tTex2df4' ( uniform texture2DShadow) 1880:? 'g_tTex2di4' ( uniform itexture2DShadow) 1890:? 'g_tTex2du4' ( uniform utexture2DShadow) 1900:? 'g_tTex3df4' ( uniform texture3D) 1910:? 'g_tTex3di4' ( uniform itexture3D) 1920:? 'g_tTex3du4' ( uniform utexture3D) 1930:? 'g_tTexcdf4' ( uniform textureCubeShadow) 1940:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 1950:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 1960:? 'g_tTex1df4a' ( uniform texture1DArray) 1970:? 'g_tTex1di4a' ( uniform itexture1DArray) 1980:? 'g_tTex1du4a' ( uniform utexture1DArray) 1990:? 'g_tTex2df4a' ( uniform texture2DArray) 2000:? 'g_tTex2di4a' ( uniform itexture2DArray) 2010:? 'g_tTex2du4a' ( uniform utexture2DArray) 2020:? 'g_tTexcdf4a' ( uniform textureCubeArray) 2030:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 2040:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 2050:? '@entryPointOutput.Depth' ( out float FragDepth) 2060:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 207 208 209Linked fragment stage: 210 211 212Shader version: 500 213gl_FragCoord origin is upper left 214using depth_any 2150:? Sequence 2160:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2170:38 Function Parameters: 2180:? Sequence 2190:42 Sequence 2200:42 move second child to first child ( temp float) 2210:42 'r00' ( temp float) 2220:42 textureLod ( temp float) 2230:42 Construct combined texture-sampler ( temp sampler1DShadow) 2240:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 2250:42 'g_sSamp' (layout( binding=0) uniform sampler) 2260:42 Construct vec2 ( temp 2-component vector of float) 2270:42 Constant: 2280:42 0.100000 2290:42 Constant: 2300:42 0.750000 2310:42 Constant: 2320:42 0.000000 2330:43 Sequence 2340:43 move second child to first child ( temp float) 2350:43 'r02' ( temp float) 2360:43 textureLod ( temp float) 2370:43 Construct combined texture-sampler ( temp isampler1DShadow) 2380:43 'g_tTex1di4' ( uniform itexture1DShadow) 2390:43 'g_sSamp' (layout( binding=0) uniform sampler) 2400:43 Construct vec2 ( temp 2-component vector of float) 2410:43 Constant: 2420:43 0.100000 2430:43 Constant: 2440:43 0.750000 2450:43 Constant: 2460:43 0.000000 2470:44 Sequence 2480:44 move second child to first child ( temp float) 2490:44 'r04' ( temp float) 2500:44 textureLod ( temp float) 2510:44 Construct combined texture-sampler ( temp usampler1DShadow) 2520:44 'g_tTex1du4' ( uniform utexture1DShadow) 2530:44 'g_sSamp' (layout( binding=0) uniform sampler) 2540:44 Construct vec2 ( temp 2-component vector of float) 2550:44 Constant: 2560:44 0.100000 2570:44 Constant: 2580:44 0.750000 2590:44 Constant: 2600:44 0.000000 2610:47 Sequence 2620:47 move second child to first child ( temp float) 2630:47 'r20' ( temp float) 2640:47 textureLod ( temp float) 2650:47 Construct combined texture-sampler ( temp sampler2DShadow) 2660:47 'g_tTex2df4' ( uniform texture2DShadow) 2670:47 'g_sSamp' (layout( binding=0) uniform sampler) 2680:47 Construct vec3 ( temp 3-component vector of float) 2690:47 Constant: 2700:47 0.100000 2710:47 0.200000 2720:47 Constant: 2730:47 0.750000 2740:47 Constant: 2750:47 0.000000 2760:48 Sequence 2770:48 move second child to first child ( temp float) 2780:48 'r22' ( temp float) 2790:48 textureLod ( temp float) 2800:48 Construct combined texture-sampler ( temp isampler2DShadow) 2810:48 'g_tTex2di4' ( uniform itexture2DShadow) 2820:48 'g_sSamp' (layout( binding=0) uniform sampler) 2830:48 Construct vec3 ( temp 3-component vector of float) 2840:48 Constant: 2850:48 0.100000 2860:48 0.200000 2870:48 Constant: 2880:48 0.750000 2890:48 Constant: 2900:48 0.000000 2910:49 Sequence 2920:49 move second child to first child ( temp float) 2930:49 'r24' ( temp float) 2940:49 textureLod ( temp float) 2950:49 Construct combined texture-sampler ( temp usampler2DShadow) 2960:49 'g_tTex2du4' ( uniform utexture2DShadow) 2970:49 'g_sSamp' (layout( binding=0) uniform sampler) 2980:49 Construct vec3 ( temp 3-component vector of float) 2990:49 Constant: 3000:49 0.100000 3010:49 0.200000 3020:49 Constant: 3030:49 0.750000 3040:49 Constant: 3050:49 0.000000 3060:53 Sequence 3070:53 move second child to first child ( temp float) 3080:53 'r50' ( temp float) 3090:53 textureLod ( temp float) 3100:53 Construct combined texture-sampler ( temp samplerCubeShadow) 3110:53 'g_tTexcdf4' ( uniform textureCubeShadow) 3120:53 'g_sSamp' (layout( binding=0) uniform sampler) 3130:53 Construct vec4 ( temp 4-component vector of float) 3140:53 Constant: 3150:53 0.100000 3160:53 0.200000 3170:53 0.300000 3180:53 Constant: 3190:53 0.750000 3200:53 Constant: 3210:53 0.000000 3220:54 Sequence 3230:54 move second child to first child ( temp float) 3240:54 'r52' ( temp float) 3250:54 textureLod ( temp float) 3260:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 3270:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 3280:54 'g_sSamp' (layout( binding=0) uniform sampler) 3290:54 Construct vec4 ( temp 4-component vector of float) 3300:54 Constant: 3310:54 0.100000 3320:54 0.200000 3330:54 0.300000 3340:54 Constant: 3350:54 0.750000 3360:54 Constant: 3370:54 0.000000 3380:55 Sequence 3390:55 move second child to first child ( temp float) 3400:55 'r54' ( temp float) 3410:55 textureLod ( temp float) 3420:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 3430:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 3440:55 'g_sSamp' (layout( binding=0) uniform sampler) 3450:55 Construct vec4 ( temp 4-component vector of float) 3460:55 Constant: 3470:55 0.100000 3480:55 0.200000 3490:55 0.300000 3500:55 Constant: 3510:55 0.750000 3520:55 Constant: 3530:55 0.000000 3540:57 move second child to first child ( temp 4-component vector of float) 3550:57 Color: direct index for structure ( temp 4-component vector of float) 3560:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3570:57 Constant: 3580:57 0 (const int) 3590:57 Constant: 3600:57 1.000000 3610:57 1.000000 3620:57 1.000000 3630:57 1.000000 3640:58 move second child to first child ( temp float) 3650:58 Depth: direct index for structure ( temp float) 3660:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3670:58 Constant: 3680:58 1 (const int) 3690:58 Constant: 3700:58 1.000000 3710:60 Branch: Return with expression 3720:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3730:38 Function Definition: main( ( temp void) 3740:38 Function Parameters: 3750:? Sequence 3760:38 Sequence 3770:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3780:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3790:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3800:38 move second child to first child ( temp 4-component vector of float) 3810:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3820:38 Color: direct index for structure ( temp 4-component vector of float) 3830:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3840:38 Constant: 3850:38 0 (const int) 3860:38 move second child to first child ( temp float) 3870:? '@entryPointOutput.Depth' ( out float FragDepth) 3880:38 Depth: direct index for structure ( temp float) 3890:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3900:38 Constant: 3910:38 1 (const int) 3920:? Linker Objects 3930:? 'g_sSamp' (layout( binding=0) uniform sampler) 3940:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 3950:? 'g_tTex1di4' ( uniform itexture1DShadow) 3960:? 'g_tTex1du4' ( uniform utexture1DShadow) 3970:? 'g_tTex2df4' ( uniform texture2DShadow) 3980:? 'g_tTex2di4' ( uniform itexture2DShadow) 3990:? 'g_tTex2du4' ( uniform utexture2DShadow) 4000:? 'g_tTex3df4' ( uniform texture3D) 4010:? 'g_tTex3di4' ( uniform itexture3D) 4020:? 'g_tTex3du4' ( uniform utexture3D) 4030:? 'g_tTexcdf4' ( uniform textureCubeShadow) 4040:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 4050:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 4060:? 'g_tTex1df4a' ( uniform texture1DArray) 4070:? 'g_tTex1di4a' ( uniform itexture1DArray) 4080:? 'g_tTex1du4a' ( uniform utexture1DArray) 4090:? 'g_tTex2df4a' ( uniform texture2DArray) 4100:? 'g_tTex2di4a' ( uniform itexture2DArray) 4110:? 'g_tTex2du4a' ( uniform utexture2DArray) 4120:? 'g_tTexcdf4a' ( uniform textureCubeArray) 4130:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 4140:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 4150:? '@entryPointOutput.Depth' ( out float FragDepth) 4160:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 417 418Validation failed 419// Module Version 10000 420// Generated by (magic number): 8000b 421// Id's are bound by 199 422 423 Capability Shader 424 Capability Sampled1D 425 Capability SampledCubeArray 426 1: ExtInstImport "GLSL.std.450" 427 MemoryModel Logical GLSL450 428 EntryPoint Fragment 4 "main" 156 160 429 ExecutionMode 4 OriginUpperLeft 430 ExecutionMode 4 DepthReplacing 431 Source HLSL 500 432 Name 4 "main" 433 Name 8 "PS_OUTPUT" 434 MemberName 8(PS_OUTPUT) 0 "Color" 435 MemberName 8(PS_OUTPUT) 1 "Depth" 436 Name 10 "@main(" 437 Name 13 "r00" 438 Name 16 "g_tTex1df4" 439 Name 20 "g_sSamp" 440 Name 31 "r02" 441 Name 35 "g_tTex1di4" 442 Name 43 "r04" 443 Name 47 "g_tTex1du4" 444 Name 55 "r20" 445 Name 58 "g_tTex2df4" 446 Name 71 "r22" 447 Name 74 "g_tTex2di4" 448 Name 84 "r24" 449 Name 87 "g_tTex2du4" 450 Name 97 "r50" 451 Name 100 "g_tTexcdf4" 452 Name 113 "r52" 453 Name 116 "g_tTexcdi4" 454 Name 127 "r54" 455 Name 130 "g_tTexcdu4" 456 Name 142 "psout" 457 Name 153 "flattenTemp" 458 Name 156 "@entryPointOutput.Color" 459 Name 160 "@entryPointOutput.Depth" 460 Name 165 "g_tTex3df4" 461 Name 168 "g_tTex3di4" 462 Name 171 "g_tTex3du4" 463 Name 174 "g_tTex1df4a" 464 Name 177 "g_tTex1di4a" 465 Name 180 "g_tTex1du4a" 466 Name 183 "g_tTex2df4a" 467 Name 186 "g_tTex2di4a" 468 Name 189 "g_tTex2du4a" 469 Name 192 "g_tTexcdf4a" 470 Name 195 "g_tTexcdi4a" 471 Name 198 "g_tTexcdu4a" 472 Decorate 16(g_tTex1df4) Binding 0 473 Decorate 16(g_tTex1df4) DescriptorSet 0 474 Decorate 20(g_sSamp) Binding 0 475 Decorate 20(g_sSamp) DescriptorSet 0 476 Decorate 35(g_tTex1di4) Binding 1 477 Decorate 35(g_tTex1di4) DescriptorSet 0 478 Decorate 47(g_tTex1du4) Binding 2 479 Decorate 47(g_tTex1du4) DescriptorSet 0 480 Decorate 58(g_tTex2df4) Binding 3 481 Decorate 58(g_tTex2df4) DescriptorSet 0 482 Decorate 74(g_tTex2di4) Binding 4 483 Decorate 74(g_tTex2di4) DescriptorSet 0 484 Decorate 87(g_tTex2du4) Binding 5 485 Decorate 87(g_tTex2du4) DescriptorSet 0 486 Decorate 100(g_tTexcdf4) Binding 6 487 Decorate 100(g_tTexcdf4) DescriptorSet 0 488 Decorate 116(g_tTexcdi4) Binding 7 489 Decorate 116(g_tTexcdi4) DescriptorSet 0 490 Decorate 130(g_tTexcdu4) Binding 8 491 Decorate 130(g_tTexcdu4) DescriptorSet 0 492 Decorate 156(@entryPointOutput.Color) Location 0 493 Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth 494 Decorate 165(g_tTex3df4) Binding 0 495 Decorate 165(g_tTex3df4) DescriptorSet 0 496 Decorate 168(g_tTex3di4) Binding 0 497 Decorate 168(g_tTex3di4) DescriptorSet 0 498 Decorate 171(g_tTex3du4) Binding 0 499 Decorate 171(g_tTex3du4) DescriptorSet 0 500 Decorate 174(g_tTex1df4a) Binding 0 501 Decorate 174(g_tTex1df4a) DescriptorSet 0 502 Decorate 177(g_tTex1di4a) Binding 0 503 Decorate 177(g_tTex1di4a) DescriptorSet 0 504 Decorate 180(g_tTex1du4a) Binding 0 505 Decorate 180(g_tTex1du4a) DescriptorSet 0 506 Decorate 183(g_tTex2df4a) Binding 0 507 Decorate 183(g_tTex2df4a) DescriptorSet 0 508 Decorate 186(g_tTex2di4a) Binding 0 509 Decorate 186(g_tTex2di4a) DescriptorSet 0 510 Decorate 189(g_tTex2du4a) Binding 0 511 Decorate 189(g_tTex2du4a) DescriptorSet 0 512 Decorate 192(g_tTexcdf4a) Binding 0 513 Decorate 192(g_tTexcdf4a) DescriptorSet 0 514 Decorate 195(g_tTexcdi4a) Binding 0 515 Decorate 195(g_tTexcdi4a) DescriptorSet 0 516 Decorate 198(g_tTexcdu4a) Binding 0 517 Decorate 198(g_tTexcdu4a) DescriptorSet 0 518 2: TypeVoid 519 3: TypeFunction 2 520 6: TypeFloat 32 521 7: TypeVector 6(float) 4 522 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 523 9: TypeFunction 8(PS_OUTPUT) 524 12: TypePointer Function 6(float) 525 14: TypeImage 6(float) 1D depth sampled format:Unknown 526 15: TypePointer UniformConstant 14 527 16(g_tTex1df4): 15(ptr) Variable UniformConstant 528 18: TypeSampler 529 19: TypePointer UniformConstant 18 530 20(g_sSamp): 19(ptr) Variable UniformConstant 531 22: TypeSampledImage 14 532 24: 6(float) Constant 1036831949 533 25: 6(float) Constant 1061158912 534 26: TypeVector 6(float) 2 535 28: 6(float) Constant 0 536 32: TypeInt 32 1 537 33: TypeImage 32(int) 1D depth sampled format:Unknown 538 34: TypePointer UniformConstant 33 539 35(g_tTex1di4): 34(ptr) Variable UniformConstant 540 38: TypeSampledImage 33 541 44: TypeInt 32 0 542 45: TypeImage 44(int) 1D depth sampled format:Unknown 543 46: TypePointer UniformConstant 45 544 47(g_tTex1du4): 46(ptr) Variable UniformConstant 545 50: TypeSampledImage 45 546 56: TypeImage 6(float) 2D depth sampled format:Unknown 547 57: TypePointer UniformConstant 56 548 58(g_tTex2df4): 57(ptr) Variable UniformConstant 549 61: TypeSampledImage 56 550 63: 6(float) Constant 1045220557 551 64: 26(fvec2) ConstantComposite 24 63 552 65: TypeVector 6(float) 3 553 72: TypeImage 32(int) 2D depth sampled format:Unknown 554 73: TypePointer UniformConstant 72 555 74(g_tTex2di4): 73(ptr) Variable UniformConstant 556 77: TypeSampledImage 72 557 85: TypeImage 44(int) 2D depth sampled format:Unknown 558 86: TypePointer UniformConstant 85 559 87(g_tTex2du4): 86(ptr) Variable UniformConstant 560 90: TypeSampledImage 85 561 98: TypeImage 6(float) Cube depth sampled format:Unknown 562 99: TypePointer UniformConstant 98 563 100(g_tTexcdf4): 99(ptr) Variable UniformConstant 564 103: TypeSampledImage 98 565 105: 6(float) Constant 1050253722 566 106: 65(fvec3) ConstantComposite 24 63 105 567 114: TypeImage 32(int) Cube depth sampled format:Unknown 568 115: TypePointer UniformConstant 114 569 116(g_tTexcdi4): 115(ptr) Variable UniformConstant 570 119: TypeSampledImage 114 571 128: TypeImage 44(int) Cube depth sampled format:Unknown 572 129: TypePointer UniformConstant 128 573 130(g_tTexcdu4): 129(ptr) Variable UniformConstant 574 133: TypeSampledImage 128 575 141: TypePointer Function 8(PS_OUTPUT) 576 143: 32(int) Constant 0 577 144: 6(float) Constant 1065353216 578 145: 7(fvec4) ConstantComposite 144 144 144 144 579 146: TypePointer Function 7(fvec4) 580 148: 32(int) Constant 1 581 155: TypePointer Output 7(fvec4) 582156(@entryPointOutput.Color): 155(ptr) Variable Output 583 159: TypePointer Output 6(float) 584160(@entryPointOutput.Depth): 159(ptr) Variable Output 585 163: TypeImage 6(float) 3D sampled format:Unknown 586 164: TypePointer UniformConstant 163 587 165(g_tTex3df4): 164(ptr) Variable UniformConstant 588 166: TypeImage 32(int) 3D sampled format:Unknown 589 167: TypePointer UniformConstant 166 590 168(g_tTex3di4): 167(ptr) Variable UniformConstant 591 169: TypeImage 44(int) 3D sampled format:Unknown 592 170: TypePointer UniformConstant 169 593 171(g_tTex3du4): 170(ptr) Variable UniformConstant 594 172: TypeImage 6(float) 1D array sampled format:Unknown 595 173: TypePointer UniformConstant 172 596174(g_tTex1df4a): 173(ptr) Variable UniformConstant 597 175: TypeImage 32(int) 1D array sampled format:Unknown 598 176: TypePointer UniformConstant 175 599177(g_tTex1di4a): 176(ptr) Variable UniformConstant 600 178: TypeImage 44(int) 1D array sampled format:Unknown 601 179: TypePointer UniformConstant 178 602180(g_tTex1du4a): 179(ptr) Variable UniformConstant 603 181: TypeImage 6(float) 2D array sampled format:Unknown 604 182: TypePointer UniformConstant 181 605183(g_tTex2df4a): 182(ptr) Variable UniformConstant 606 184: TypeImage 32(int) 2D array sampled format:Unknown 607 185: TypePointer UniformConstant 184 608186(g_tTex2di4a): 185(ptr) Variable UniformConstant 609 187: TypeImage 44(int) 2D array sampled format:Unknown 610 188: TypePointer UniformConstant 187 611189(g_tTex2du4a): 188(ptr) Variable UniformConstant 612 190: TypeImage 6(float) Cube array sampled format:Unknown 613 191: TypePointer UniformConstant 190 614192(g_tTexcdf4a): 191(ptr) Variable UniformConstant 615 193: TypeImage 32(int) Cube array sampled format:Unknown 616 194: TypePointer UniformConstant 193 617195(g_tTexcdi4a): 194(ptr) Variable UniformConstant 618 196: TypeImage 44(int) Cube array sampled format:Unknown 619 197: TypePointer UniformConstant 196 620198(g_tTexcdu4a): 197(ptr) Variable UniformConstant 621 4(main): 2 Function None 3 622 5: Label 623153(flattenTemp): 141(ptr) Variable Function 624 154:8(PS_OUTPUT) FunctionCall 10(@main() 625 Store 153(flattenTemp) 154 626 157: 146(ptr) AccessChain 153(flattenTemp) 143 627 158: 7(fvec4) Load 157 628 Store 156(@entryPointOutput.Color) 158 629 161: 12(ptr) AccessChain 153(flattenTemp) 148 630 162: 6(float) Load 161 631 Store 160(@entryPointOutput.Depth) 162 632 Return 633 FunctionEnd 634 10(@main():8(PS_OUTPUT) Function None 9 635 11: Label 636 13(r00): 12(ptr) Variable Function 637 31(r02): 12(ptr) Variable Function 638 43(r04): 12(ptr) Variable Function 639 55(r20): 12(ptr) Variable Function 640 71(r22): 12(ptr) Variable Function 641 84(r24): 12(ptr) Variable Function 642 97(r50): 12(ptr) Variable Function 643 113(r52): 12(ptr) Variable Function 644 127(r54): 12(ptr) Variable Function 645 142(psout): 141(ptr) Variable Function 646 17: 14 Load 16(g_tTex1df4) 647 21: 18 Load 20(g_sSamp) 648 23: 22 SampledImage 17 21 649 27: 26(fvec2) CompositeConstruct 24 25 650 29: 6(float) CompositeExtract 27 1 651 30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28 652 Store 13(r00) 30 653 36: 33 Load 35(g_tTex1di4) 654 37: 18 Load 20(g_sSamp) 655 39: 38 SampledImage 36 37 656 40: 26(fvec2) CompositeConstruct 24 25 657 41: 6(float) CompositeExtract 40 1 658 42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28 659 Store 31(r02) 42 660 48: 45 Load 47(g_tTex1du4) 661 49: 18 Load 20(g_sSamp) 662 51: 50 SampledImage 48 49 663 52: 26(fvec2) CompositeConstruct 24 25 664 53: 6(float) CompositeExtract 52 1 665 54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28 666 Store 43(r04) 54 667 59: 56 Load 58(g_tTex2df4) 668 60: 18 Load 20(g_sSamp) 669 62: 61 SampledImage 59 60 670 66: 6(float) CompositeExtract 64 0 671 67: 6(float) CompositeExtract 64 1 672 68: 65(fvec3) CompositeConstruct 66 67 25 673 69: 6(float) CompositeExtract 68 2 674 70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28 675 Store 55(r20) 70 676 75: 72 Load 74(g_tTex2di4) 677 76: 18 Load 20(g_sSamp) 678 78: 77 SampledImage 75 76 679 79: 6(float) CompositeExtract 64 0 680 80: 6(float) CompositeExtract 64 1 681 81: 65(fvec3) CompositeConstruct 79 80 25 682 82: 6(float) CompositeExtract 81 2 683 83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28 684 Store 71(r22) 83 685 88: 85 Load 87(g_tTex2du4) 686 89: 18 Load 20(g_sSamp) 687 91: 90 SampledImage 88 89 688 92: 6(float) CompositeExtract 64 0 689 93: 6(float) CompositeExtract 64 1 690 94: 65(fvec3) CompositeConstruct 92 93 25 691 95: 6(float) CompositeExtract 94 2 692 96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28 693 Store 84(r24) 96 694 101: 98 Load 100(g_tTexcdf4) 695 102: 18 Load 20(g_sSamp) 696 104: 103 SampledImage 101 102 697 107: 6(float) CompositeExtract 106 0 698 108: 6(float) CompositeExtract 106 1 699 109: 6(float) CompositeExtract 106 2 700 110: 7(fvec4) CompositeConstruct 107 108 109 25 701 111: 6(float) CompositeExtract 110 3 702 112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28 703 Store 97(r50) 112 704 117: 114 Load 116(g_tTexcdi4) 705 118: 18 Load 20(g_sSamp) 706 120: 119 SampledImage 117 118 707 121: 6(float) CompositeExtract 106 0 708 122: 6(float) CompositeExtract 106 1 709 123: 6(float) CompositeExtract 106 2 710 124: 7(fvec4) CompositeConstruct 121 122 123 25 711 125: 6(float) CompositeExtract 124 3 712 126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28 713 Store 113(r52) 126 714 131: 128 Load 130(g_tTexcdu4) 715 132: 18 Load 20(g_sSamp) 716 134: 133 SampledImage 131 132 717 135: 6(float) CompositeExtract 106 0 718 136: 6(float) CompositeExtract 106 1 719 137: 6(float) CompositeExtract 106 2 720 138: 7(fvec4) CompositeConstruct 135 136 137 25 721 139: 6(float) CompositeExtract 138 3 722 140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28 723 Store 127(r54) 140 724 147: 146(ptr) AccessChain 142(psout) 143 725 Store 147 145 726 149: 12(ptr) AccessChain 142(psout) 148 727 Store 149 144 728 150:8(PS_OUTPUT) Load 142(psout) 729 ReturnValue 150 730 FunctionEnd 731