1hlsl.numericsuffixes.negative.frag
2ERROR: 0:7: '' : bad digit in binary literal
3ERROR: 0:8: '' : binary literal too big
4ERROR: 0:9: '' : bad digit in hexadecimal literal
5ERROR: 0:10: '' : hexadecimal literal too big
6ERROR: 4 compilation errors.  No code generated.
7
8
9Shader version: 500
10gl_FragCoord origin is upper left
11ERROR: node is still EOpNull!
120:5  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
130:5    Function Parameters:
140:?     Sequence
150:7      Sequence
160:7        move second child to first child ( temp uint)
170:7          'r01' ( temp uint)
180:7          Constant:
190:7            0 (const uint)
200:8      Sequence
210:8        move second child to first child ( temp uint)
220:8          'r02' ( temp uint)
230:8          Constant:
240:8            4294967295 (const uint)
250:10      Sequence
260:9        move second child to first child ( temp uint)
270:9          'r03' ( temp uint)
280:9          Constant:
290:9            0 (const uint)
300:10        move second child to first child ( temp uint)
310:10          'r04' ( temp uint)
320:10          Constant:
330:10            4294967295 (const uint)
340:13      move second child to first child ( temp 4-component vector of float)
350:13        color: direct index for structure ( temp 4-component vector of float)
360:13          'ps_output' ( temp structure{ temp 4-component vector of float color})
370:13          Constant:
380:13            0 (const int)
390:13        Construct vec4 ( temp 4-component vector of float)
400:13          Convert uint to float ( temp float)
410:13            'r01' ( temp uint)
420:14      Branch: Return with expression
430:14        'ps_output' ( temp structure{ temp 4-component vector of float color})
440:5  Function Definition: main( ( temp void)
450:5    Function Parameters:
460:?     Sequence
470:5      Sequence
480:5        move second child to first child ( temp 4-component vector of float)
490:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
500:5          color: direct index for structure ( temp 4-component vector of float)
510:5            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
520:5            Constant:
530:5              0 (const int)
540:?   Linker Objects
550:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
56
57
58Linked fragment stage:
59
60
61Shader version: 500
62gl_FragCoord origin is upper left
63ERROR: node is still EOpNull!
640:5  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
650:5    Function Parameters:
660:?     Sequence
670:7      Sequence
680:7        move second child to first child ( temp uint)
690:7          'r01' ( temp uint)
700:7          Constant:
710:7            0 (const uint)
720:8      Sequence
730:8        move second child to first child ( temp uint)
740:8          'r02' ( temp uint)
750:8          Constant:
760:8            4294967295 (const uint)
770:10      Sequence
780:9        move second child to first child ( temp uint)
790:9          'r03' ( temp uint)
800:9          Constant:
810:9            0 (const uint)
820:10        move second child to first child ( temp uint)
830:10          'r04' ( temp uint)
840:10          Constant:
850:10            4294967295 (const uint)
860:13      move second child to first child ( temp 4-component vector of float)
870:13        color: direct index for structure ( temp 4-component vector of float)
880:13          'ps_output' ( temp structure{ temp 4-component vector of float color})
890:13          Constant:
900:13            0 (const int)
910:13        Construct vec4 ( temp 4-component vector of float)
920:13          Convert uint to float ( temp float)
930:13            'r01' ( temp uint)
940:14      Branch: Return with expression
950:14        'ps_output' ( temp structure{ temp 4-component vector of float color})
960:5  Function Definition: main( ( temp void)
970:5    Function Parameters:
980:?     Sequence
990:5      Sequence
1000:5        move second child to first child ( temp 4-component vector of float)
1010:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
1020:5          color: direct index for structure ( temp 4-component vector of float)
1030:5            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
1040:5            Constant:
1050:5              0 (const int)
1060:?   Linker Objects
1070:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
108
109SPIR-V is not generated for failed compile or link
110