1glsl.ext.textureShadowLod.frag
2ERROR: 0:24: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
3ERROR: 0:25: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
4ERROR: 0:26: 'textureOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
5ERROR: 0:27: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
6ERROR: 0:28: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
7ERROR: 0:29: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
8ERROR: 0:30: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
9ERROR: 7 compilation errors.  No code generated.
10
11
12Shader version: 450
13Requested GL_EXT_texture_shadow_lod
14ERROR: node is still EOpNull!
150:11  Function Definition: pass( ( global void)
160:11    Function Parameters:
170:12    Sequence
180:12      move second child to first child ( temp float)
190:12        'c' ( out float)
200:12        texture ( global float)
210:12          's2da' ( uniform sampler2DArrayShadow)
220:12          'tc' ( smooth in 4-component vector of float)
230:12          Constant:
240:12            0.000000
250:13      move second child to first child ( temp float)
260:13        'c' ( out float)
270:13        texture ( global float)
280:13          'sca' ( uniform samplerCubeArrayShadow)
290:13          'tc' ( smooth in 4-component vector of float)
300:13          Constant:
310:13            0.000000
320:13          Constant:
330:13            0.000000
340:14      move second child to first child ( temp float)
350:14        'c' ( out float)
360:14        textureOffset ( global float)
370:14          's2da' ( uniform sampler2DArrayShadow)
380:14          'tc' ( smooth in 4-component vector of float)
390:14          Constant:
400:14            0 (const int)
410:14            0 (const int)
420:14          Constant:
430:14            0.000000
440:15      move second child to first child ( temp float)
450:15        'c' ( out float)
460:15        textureLod ( global float)
470:15          's2da' ( uniform sampler2DArrayShadow)
480:15          'tc' ( smooth in 4-component vector of float)
490:15          Constant:
500:15            0.000000
510:16      move second child to first child ( temp float)
520:16        'c' ( out float)
530:16        textureLod ( global float)
540:16          'sc' ( uniform samplerCubeShadow)
550:16          'tc' ( smooth in 4-component vector of float)
560:16          Constant:
570:16            0.000000
580:17      move second child to first child ( temp float)
590:17        'c' ( out float)
600:17        textureLod ( global float)
610:17          'sca' ( uniform samplerCubeArrayShadow)
620:17          'tc' ( smooth in 4-component vector of float)
630:17          Constant:
640:17            0.000000
650:17          Constant:
660:17            0.000000
670:18      move second child to first child ( temp float)
680:18        'c' ( out float)
690:18        textureLodOffset ( global float)
700:18          's2da' ( uniform sampler2DArrayShadow)
710:18          'tc' ( smooth in 4-component vector of float)
720:18          Constant:
730:18            0.000000
740:18          Constant:
750:18            0 (const int)
760:18            0 (const int)
770:22  Function Definition: fail( ( global void)
780:22    Function Parameters:
790:24    Sequence
800:24      move second child to first child ( temp float)
810:24        'c' ( out float)
820:24        texture ( global float)
830:24          's2da' ( uniform sampler2DArrayShadow)
840:24          'tc' ( smooth in 4-component vector of float)
850:24          Constant:
860:24            0.000000
870:25      move second child to first child ( temp float)
880:25        'c' ( out float)
890:25        texture ( global float)
900:25          'sca' ( uniform samplerCubeArrayShadow)
910:25          'tc' ( smooth in 4-component vector of float)
920:25          Constant:
930:25            0.000000
940:25          Constant:
950:25            0.000000
960:26      move second child to first child ( temp float)
970:26        'c' ( out float)
980:26        textureOffset ( global float)
990:26          's2da' ( uniform sampler2DArrayShadow)
1000:26          'tc' ( smooth in 4-component vector of float)
1010:26          Constant:
1020:26            0 (const int)
1030:26            0 (const int)
1040:26          Constant:
1050:26            0.000000
1060:27      move second child to first child ( temp float)
1070:27        'c' ( out float)
1080:27        textureLod ( global float)
1090:27          's2da' ( uniform sampler2DArrayShadow)
1100:27          'tc' ( smooth in 4-component vector of float)
1110:27          Constant:
1120:27            0.000000
1130:28      move second child to first child ( temp float)
1140:28        'c' ( out float)
1150:28        textureLod ( global float)
1160:28          'sc' ( uniform samplerCubeShadow)
1170:28          'tc' ( smooth in 4-component vector of float)
1180:28          Constant:
1190:28            0.000000
1200:29      move second child to first child ( temp float)
1210:29        'c' ( out float)
1220:29        textureLod ( global float)
1230:29          'sca' ( uniform samplerCubeArrayShadow)
1240:29          'tc' ( smooth in 4-component vector of float)
1250:29          Constant:
1260:29            0.000000
1270:29          Constant:
1280:29            0.000000
1290:30      move second child to first child ( temp float)
1300:30        'c' ( out float)
1310:30        textureLodOffset ( global float)
1320:30          's2da' ( uniform sampler2DArrayShadow)
1330:30          'tc' ( smooth in 4-component vector of float)
1340:30          Constant:
1350:30            0.000000
1360:30          Constant:
1370:30            0 (const int)
1380:30            0 (const int)
1390:?   Linker Objects
1400:?     's2da' ( uniform sampler2DArrayShadow)
1410:?     'sca' ( uniform samplerCubeArrayShadow)
1420:?     'sc' ( uniform samplerCubeShadow)
1430:?     'c' ( out float)
1440:?     'tc' ( smooth in 4-component vector of float)
145
146
147Linked fragment stage:
148
149ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
150
151Shader version: 450
152Requested GL_EXT_texture_shadow_lod
153ERROR: node is still EOpNull!
1540:?   Linker Objects
1550:?     's2da' ( uniform sampler2DArrayShadow)
1560:?     'sca' ( uniform samplerCubeArrayShadow)
1570:?     'sc' ( uniform samplerCubeShadow)
1580:?     'c' ( out float)
1590:?     'tc' ( smooth in 4-component vector of float)
160
161