1glsl.ext.textureShadowLod.frag 2ERROR: 0:24: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod 3ERROR: 0:25: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod 4ERROR: 0:26: 'textureOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod 5ERROR: 0:27: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod 6ERROR: 0:28: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod 7ERROR: 0:29: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod 8ERROR: 0:30: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod 9ERROR: 7 compilation errors. No code generated. 10 11 12Shader version: 450 13Requested GL_EXT_texture_shadow_lod 14ERROR: node is still EOpNull! 150:11 Function Definition: pass( ( global void) 160:11 Function Parameters: 170:12 Sequence 180:12 move second child to first child ( temp float) 190:12 'c' ( out float) 200:12 texture ( global float) 210:12 's2da' ( uniform sampler2DArrayShadow) 220:12 'tc' ( smooth in 4-component vector of float) 230:12 Constant: 240:12 0.000000 250:13 move second child to first child ( temp float) 260:13 'c' ( out float) 270:13 texture ( global float) 280:13 'sca' ( uniform samplerCubeArrayShadow) 290:13 'tc' ( smooth in 4-component vector of float) 300:13 Constant: 310:13 0.000000 320:13 Constant: 330:13 0.000000 340:14 move second child to first child ( temp float) 350:14 'c' ( out float) 360:14 textureOffset ( global float) 370:14 's2da' ( uniform sampler2DArrayShadow) 380:14 'tc' ( smooth in 4-component vector of float) 390:14 Constant: 400:14 0 (const int) 410:14 0 (const int) 420:14 Constant: 430:14 0.000000 440:15 move second child to first child ( temp float) 450:15 'c' ( out float) 460:15 textureLod ( global float) 470:15 's2da' ( uniform sampler2DArrayShadow) 480:15 'tc' ( smooth in 4-component vector of float) 490:15 Constant: 500:15 0.000000 510:16 move second child to first child ( temp float) 520:16 'c' ( out float) 530:16 textureLod ( global float) 540:16 'sc' ( uniform samplerCubeShadow) 550:16 'tc' ( smooth in 4-component vector of float) 560:16 Constant: 570:16 0.000000 580:17 move second child to first child ( temp float) 590:17 'c' ( out float) 600:17 textureLod ( global float) 610:17 'sca' ( uniform samplerCubeArrayShadow) 620:17 'tc' ( smooth in 4-component vector of float) 630:17 Constant: 640:17 0.000000 650:17 Constant: 660:17 0.000000 670:18 move second child to first child ( temp float) 680:18 'c' ( out float) 690:18 textureLodOffset ( global float) 700:18 's2da' ( uniform sampler2DArrayShadow) 710:18 'tc' ( smooth in 4-component vector of float) 720:18 Constant: 730:18 0.000000 740:18 Constant: 750:18 0 (const int) 760:18 0 (const int) 770:22 Function Definition: fail( ( global void) 780:22 Function Parameters: 790:24 Sequence 800:24 move second child to first child ( temp float) 810:24 'c' ( out float) 820:24 texture ( global float) 830:24 's2da' ( uniform sampler2DArrayShadow) 840:24 'tc' ( smooth in 4-component vector of float) 850:24 Constant: 860:24 0.000000 870:25 move second child to first child ( temp float) 880:25 'c' ( out float) 890:25 texture ( global float) 900:25 'sca' ( uniform samplerCubeArrayShadow) 910:25 'tc' ( smooth in 4-component vector of float) 920:25 Constant: 930:25 0.000000 940:25 Constant: 950:25 0.000000 960:26 move second child to first child ( temp float) 970:26 'c' ( out float) 980:26 textureOffset ( global float) 990:26 's2da' ( uniform sampler2DArrayShadow) 1000:26 'tc' ( smooth in 4-component vector of float) 1010:26 Constant: 1020:26 0 (const int) 1030:26 0 (const int) 1040:26 Constant: 1050:26 0.000000 1060:27 move second child to first child ( temp float) 1070:27 'c' ( out float) 1080:27 textureLod ( global float) 1090:27 's2da' ( uniform sampler2DArrayShadow) 1100:27 'tc' ( smooth in 4-component vector of float) 1110:27 Constant: 1120:27 0.000000 1130:28 move second child to first child ( temp float) 1140:28 'c' ( out float) 1150:28 textureLod ( global float) 1160:28 'sc' ( uniform samplerCubeShadow) 1170:28 'tc' ( smooth in 4-component vector of float) 1180:28 Constant: 1190:28 0.000000 1200:29 move second child to first child ( temp float) 1210:29 'c' ( out float) 1220:29 textureLod ( global float) 1230:29 'sca' ( uniform samplerCubeArrayShadow) 1240:29 'tc' ( smooth in 4-component vector of float) 1250:29 Constant: 1260:29 0.000000 1270:29 Constant: 1280:29 0.000000 1290:30 move second child to first child ( temp float) 1300:30 'c' ( out float) 1310:30 textureLodOffset ( global float) 1320:30 's2da' ( uniform sampler2DArrayShadow) 1330:30 'tc' ( smooth in 4-component vector of float) 1340:30 Constant: 1350:30 0.000000 1360:30 Constant: 1370:30 0 (const int) 1380:30 0 (const int) 1390:? Linker Objects 1400:? 's2da' ( uniform sampler2DArrayShadow) 1410:? 'sca' ( uniform samplerCubeArrayShadow) 1420:? 'sc' ( uniform samplerCubeShadow) 1430:? 'c' ( out float) 1440:? 'tc' ( smooth in 4-component vector of float) 145 146 147Linked fragment stage: 148 149ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point 150 151Shader version: 450 152Requested GL_EXT_texture_shadow_lod 153ERROR: node is still EOpNull! 1540:? Linker Objects 1550:? 's2da' ( uniform sampler2DArrayShadow) 1560:? 'sca' ( uniform samplerCubeArrayShadow) 1570:? 'sc' ( uniform samplerCubeShadow) 1580:? 'c' ( out float) 1590:? 'tc' ( smooth in 4-component vector of float) 160 161