1glsl.-P.include.frag 2Shader version: 450 3Requested GL_GOOGLE_cpp_style_line_directive 4Requested GL_GOOGLE_include_directive 50:? Sequence 60:1 Function Definition: getColor( ( global 4-component vector of float) 70:1 Function Parameters: 80:3 Sequence 90:3 Branch: Return with expression 100:3 Constant: 110:3 1.000000 120:3 1.000000 130:3 1.000000 140:3 1.000000 150:7 Function Definition: main( ( global void) 160:7 Function Parameters: 170:9 Sequence 180:9 move second child to first child ( temp 4-component vector of float) 190:9 'color' (layout( location=0) out 4-component vector of float) 200:9 Function Call: getColor( ( global 4-component vector of float) 210:? Linker Objects 220:? 'color' (layout( location=0) out 4-component vector of float) 23 24 25Linked fragment stage: 26 27 28Shader version: 450 29Requested GL_GOOGLE_cpp_style_line_directive 30Requested GL_GOOGLE_include_directive 310:? Sequence 320:1 Function Definition: getColor( ( global 4-component vector of float) 330:1 Function Parameters: 340:3 Sequence 350:3 Branch: Return with expression 360:3 Constant: 370:3 1.000000 380:3 1.000000 390:3 1.000000 400:3 1.000000 410:7 Function Definition: main( ( global void) 420:7 Function Parameters: 430:9 Sequence 440:9 move second child to first child ( temp 4-component vector of float) 450:9 'color' (layout( location=0) out 4-component vector of float) 460:9 Function Call: getColor( ( global 4-component vector of float) 470:? Linker Objects 480:? 'color' (layout( location=0) out 4-component vector of float) 49 50