1glsl.-P.function.frag 2Shader version: 450 30:? Sequence 4-1:1 Function Definition: getColor( ( global 4-component vector of float) 5-1:1 Function Parameters: 6-1:1 Sequence 7-1:1 Branch: Return with expression 8-1:1 Constant: 9-1:1 1.000000 10-1:1 1.000000 11-1:1 1.000000 12-1:1 1.000000 130:5 Function Definition: main( ( global void) 140:5 Function Parameters: 150:7 Sequence 160:7 move second child to first child ( temp 4-component vector of float) 170:7 'color' (layout( location=0) out 4-component vector of float) 180:7 Function Call: getColor( ( global 4-component vector of float) 190:? Linker Objects 200:? 'color' (layout( location=0) out 4-component vector of float) 21 22 23Linked fragment stage: 24 25 26Shader version: 450 270:? Sequence 28-1:1 Function Definition: getColor( ( global 4-component vector of float) 29-1:1 Function Parameters: 30-1:1 Sequence 31-1:1 Branch: Return with expression 32-1:1 Constant: 33-1:1 1.000000 34-1:1 1.000000 35-1:1 1.000000 36-1:1 1.000000 370:5 Function Definition: main( ( global void) 380:5 Function Parameters: 390:7 Sequence 400:7 move second child to first child ( temp 4-component vector of float) 410:7 'color' (layout( location=0) out 4-component vector of float) 420:7 Function Call: getColor( ( global 4-component vector of float) 430:? Linker Objects 440:? 'color' (layout( location=0) out 4-component vector of float) 45 46