xref: /aosp_15_r20/external/angle/third_party/abseil-cpp/absl/synchronization/blocking_counter.cc (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 // Copyright 2017 The Abseil Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //      https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "absl/synchronization/blocking_counter.h"
16 
17 #include <atomic>
18 
19 #include "absl/base/internal/raw_logging.h"
20 #include "absl/base/internal/tracing.h"
21 
22 namespace absl {
23 ABSL_NAMESPACE_BEGIN
24 
25 namespace {
26 
27 // Return whether int *arg is true.
IsDone(void * arg)28 bool IsDone(void *arg) { return *reinterpret_cast<bool *>(arg); }
29 
30 }  // namespace
31 
BlockingCounter(int initial_count)32 BlockingCounter::BlockingCounter(int initial_count)
33     : count_(initial_count),
34       num_waiting_(0),
35       done_{initial_count == 0 ? true : false} {
36   ABSL_RAW_CHECK(initial_count >= 0, "BlockingCounter initial_count negative");
37 }
38 
DecrementCount()39 bool BlockingCounter::DecrementCount() {
40   int count = count_.fetch_sub(1, std::memory_order_acq_rel) - 1;
41   ABSL_RAW_CHECK(count >= 0,
42                  "BlockingCounter::DecrementCount() called too many times");
43   if (count == 0) {
44     base_internal::TraceSignal(this, TraceObjectKind());
45     MutexLock l(&lock_);
46     done_ = true;
47     return true;
48   }
49   return false;
50 }
51 
Wait()52 void BlockingCounter::Wait() {
53   base_internal::TraceWait(this, TraceObjectKind());
54   {
55     MutexLock l(&this->lock_);
56 
57     // only one thread may call Wait(). To support more than one thread,
58     // implement a counter num_to_exit, like in the Barrier class.
59     ABSL_RAW_CHECK(num_waiting_ == 0, "multiple threads called Wait()");
60     num_waiting_++;
61 
62     this->lock_.Await(Condition(IsDone, &this->done_));
63 
64     // At this point, we know that all threads executing DecrementCount
65     // will not touch this object again.
66     // Therefore, the thread calling this method is free to delete the object
67     // after we return from this method.
68   }
69   base_internal::TraceContinue(this, TraceObjectKind());
70 }
71 
72 ABSL_NAMESPACE_END
73 }  // namespace absl
74