1 // Copyright 2018 The Abseil Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // https://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // SKIP_ABSL_INLINE_NAMESPACE_CHECK 16 17 #include "absl/debugging/symbolize.h" 18 19 #ifdef _WIN32 20 #include <winapifamily.h> 21 #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) 22 // UWP doesn't have access to win32 APIs. 23 #define ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32 24 #endif 25 #endif 26 27 // Emscripten symbolization relies on JS. Do not use them in standalone mode. 28 #if defined(__EMSCRIPTEN__) && !defined(STANDALONE_WASM) 29 #define ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM 30 #endif 31 32 #if defined(ABSL_INTERNAL_HAVE_ELF_SYMBOLIZE) 33 #include "absl/debugging/symbolize_elf.inc" 34 #elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32) 35 // The Windows Symbolizer only works if PDB files containing the debug info 36 // are available to the program at runtime. 37 #include "absl/debugging/symbolize_win32.inc" 38 #elif defined(__APPLE__) 39 #include "absl/debugging/symbolize_darwin.inc" 40 #elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM) 41 #include "absl/debugging/symbolize_emscripten.inc" 42 #else 43 #include "absl/debugging/symbolize_unimplemented.inc" 44 #endif 45