1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ANGLETest:
7 // Implementation of common ANGLE testing fixture.
8 //
9
10 #include "ANGLETest.h"
11
12 #include <algorithm>
13 #include <cstdlib>
14
15 #include "common/PackedEnums.h"
16 #include "common/platform.h"
17 #include "gpu_info_util/SystemInfo.h"
18 #include "test_expectations/GPUTestConfig.h"
19 #include "util/EGLWindow.h"
20 #include "util/OSWindow.h"
21 #include "util/random_utils.h"
22 #include "util/test_utils.h"
23
24 #if defined(ANGLE_PLATFORM_WINDOWS)
25 # include <VersionHelpers.h>
26 #endif // defined(ANGLE_PLATFORM_WINDOWS)
27
28 #if defined(ANGLE_HAS_RAPIDJSON)
29 # include "test_utils/runner/TestSuite.h"
30 #endif // defined(ANGLE_HAS_RAPIDJSON)
31
32 namespace angle
33 {
34
35 const GLColorRGB GLColorRGB::black(0u, 0u, 0u);
36 const GLColorRGB GLColorRGB::blue(0u, 0u, 255u);
37 const GLColorRGB GLColorRGB::green(0u, 255u, 0u);
38 const GLColorRGB GLColorRGB::red(255u, 0u, 0u);
39 const GLColorRGB GLColorRGB::yellow(255u, 255u, 0);
40
41 const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u);
42 const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u);
43 const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u);
44 const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u);
45 const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u);
46 const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u);
47 const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u);
48 const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u);
49 const GLColor GLColor::magenta = GLColor(255u, 0u, 255u, 255u);
50
51 namespace
52 {
ColorNorm(GLubyte channelValue)53 float ColorNorm(GLubyte channelValue)
54 {
55 return static_cast<float>(channelValue) / 255.0f;
56 }
57
ColorDenorm(float colorValue)58 GLubyte ColorDenorm(float colorValue)
59 {
60 return static_cast<GLubyte>(colorValue * 255.0f);
61 }
62
TestPlatform_logError(PlatformMethods * platform,const char * errorMessage)63 void TestPlatform_logError(PlatformMethods *platform, const char *errorMessage)
64 {
65 auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
66 if (testPlatformContext->ignoreMessages)
67 return;
68
69 GTEST_NONFATAL_FAILURE_(errorMessage);
70
71 PrintStackBacktrace();
72 }
73
TestPlatform_logWarning(PlatformMethods * platform,const char * warningMessage)74 void TestPlatform_logWarning(PlatformMethods *platform, const char *warningMessage)
75 {
76 auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
77 if (testPlatformContext->ignoreMessages)
78 return;
79
80 if (testPlatformContext->warningsAsErrors)
81 {
82 FAIL() << warningMessage;
83 }
84 else
85 {
86 #if !defined(ANGLE_TRACE_ENABLED) && !defined(ANGLE_ENABLE_ASSERTS)
87 // LoggingAnnotator::logMessage() already logs via gl::Trace() under these defines:
88 // https://crsrc.org/c/third_party/angle/src/common/debug.cpp;drc=d7d69375c25df2dc3980e6a4edc5d032ec940efc;l=62
89 std::cerr << "Warning: " << warningMessage << std::endl;
90 #endif
91 }
92 }
93
TestPlatform_logInfo(PlatformMethods * platform,const char * infoMessage)94 void TestPlatform_logInfo(PlatformMethods *platform, const char *infoMessage) {}
95
96 const std::array<Vector3, 6> kQuadVertices = {{
97 Vector3(-1.0f, 1.0f, 0.5f),
98 Vector3(-1.0f, -1.0f, 0.5f),
99 Vector3(1.0f, -1.0f, 0.5f),
100 Vector3(-1.0f, 1.0f, 0.5f),
101 Vector3(1.0f, -1.0f, 0.5f),
102 Vector3(1.0f, 1.0f, 0.5f),
103 }};
104
105 const std::array<Vector3, 4> kIndexedQuadVertices = {{
106 Vector3(-1.0f, 1.0f, 0.5f),
107 Vector3(-1.0f, -1.0f, 0.5f),
108 Vector3(1.0f, -1.0f, 0.5f),
109 Vector3(1.0f, 1.0f, 0.5f),
110 }};
111
112 constexpr std::array<GLushort, 6> kIndexedQuadIndices = {{0, 1, 2, 0, 2, 3}};
113
GetColorName(GLColor color)114 const char *GetColorName(GLColor color)
115 {
116 if (color == GLColor::red)
117 {
118 return "Red";
119 }
120
121 if (color == GLColor::green)
122 {
123 return "Green";
124 }
125
126 if (color == GLColor::blue)
127 {
128 return "Blue";
129 }
130
131 if (color == GLColor::white)
132 {
133 return "White";
134 }
135
136 if (color == GLColor::black)
137 {
138 return "Black";
139 }
140
141 if (color == GLColor::transparentBlack)
142 {
143 return "Transparent Black";
144 }
145
146 if (color == GLColor::yellow)
147 {
148 return "Yellow";
149 }
150
151 if (color == GLColor::magenta)
152 {
153 return "Magenta";
154 }
155
156 if (color == GLColor::cyan)
157 {
158 return "Cyan";
159 }
160
161 return nullptr;
162 }
163
GetColorName(GLColorRGB color)164 const char *GetColorName(GLColorRGB color)
165 {
166 return GetColorName(GLColor(color.R, color.G, color.B, 255));
167 }
168
169 // Always re-use displays when using --bot-mode in the test runner.
170 bool gReuseDisplays = false;
171
ShouldAlwaysForceNewDisplay(const PlatformParameters & params)172 bool ShouldAlwaysForceNewDisplay(const PlatformParameters ¶ms)
173 {
174 // When running WebGPU tests on linux always force a new display. The underlying vulkan swap
175 // chain appears to fail to get a new image after swapping when rapidly creating new swap chains
176 // for an existing window.
177 if (params.isWebGPU() && IsLinux())
178 {
179 return true;
180 }
181
182 if (gReuseDisplays)
183 return false;
184
185 // We prefer to reuse config displays. This is faster and solves a driver issue where creating
186 // many displays causes crashes. However this exposes other driver bugs on many other platforms.
187 // Conservatively enable the feature only on Windows Intel and NVIDIA for now.
188 SystemInfo *systemInfo = GetTestSystemInfo();
189 return (!systemInfo || !IsWindows() || systemInfo->hasAMDGPU());
190 }
191
GetTestConfigAPIFromRenderer(angle::GLESDriverType driverType,EGLenum renderer,EGLenum deviceType)192 GPUTestConfig::API GetTestConfigAPIFromRenderer(angle::GLESDriverType driverType,
193 EGLenum renderer,
194 EGLenum deviceType)
195 {
196 if (driverType != angle::GLESDriverType::AngleEGL &&
197 driverType != angle::GLESDriverType::AngleVulkanSecondariesEGL)
198 {
199 return GPUTestConfig::kAPIUnknown;
200 }
201
202 switch (renderer)
203 {
204 case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
205 return GPUTestConfig::kAPID3D11;
206 case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
207 return GPUTestConfig::kAPID3D9;
208 case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
209 return GPUTestConfig::kAPIGLDesktop;
210 case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
211 return GPUTestConfig::kAPIGLES;
212 case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
213 if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE)
214 {
215 return GPUTestConfig::kAPISwiftShader;
216 }
217 else
218 {
219 return GPUTestConfig::kAPIVulkan;
220 }
221 case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
222 return GPUTestConfig::kAPIMetal;
223 case EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE:
224 return GPUTestConfig::kAPIWgpu;
225 default:
226 std::cerr << "Unknown Renderer enum: 0x" << std::hex << renderer << "\n";
227 return GPUTestConfig::kAPIUnknown;
228 }
229 }
230 } // anonymous namespace
231
GLColorRGB(const Vector3 & floatColor)232 GLColorRGB::GLColorRGB(const Vector3 &floatColor)
233 : R(ColorDenorm(floatColor.x())), G(ColorDenorm(floatColor.y())), B(ColorDenorm(floatColor.z()))
234 {}
235
GLColor(const Vector3 & floatColor)236 GLColor::GLColor(const Vector3 &floatColor)
237 : R(ColorDenorm(floatColor.x())),
238 G(ColorDenorm(floatColor.y())),
239 B(ColorDenorm(floatColor.z())),
240 A(255)
241 {}
242
GLColor(const Vector4 & floatColor)243 GLColor::GLColor(const Vector4 &floatColor)
244 : R(ColorDenorm(floatColor.x())),
245 G(ColorDenorm(floatColor.y())),
246 B(ColorDenorm(floatColor.z())),
247 A(ColorDenorm(floatColor.w()))
248 {}
249
GLColor(GLuint colorValue)250 GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0)
251 {
252 memcpy(&R, &colorValue, sizeof(GLuint));
253 }
254
asUint() const255 GLuint GLColor::asUint() const
256 {
257 GLuint uint = 0;
258 memcpy(&uint, &R, sizeof(GLuint));
259 return uint;
260 }
261
ExpectNear(const GLColor & expected,const GLColor & err) const262 testing::AssertionResult GLColor::ExpectNear(const GLColor &expected, const GLColor &err) const
263 {
264 testing::AssertionResult result(
265 abs(int(expected.R) - this->R) <= err.R && abs(int(expected.G) - this->G) <= err.G &&
266 abs(int(expected.B) - this->B) <= err.B && abs(int(expected.A) - this->A) <= err.A);
267 if (!bool(result))
268 {
269 result << "Expected " << expected << "+/-" << err << ", was " << *this;
270 }
271 return result;
272 }
273
CreatePixelCenterWindowCoords(const std::vector<Vector2> & pixelPoints,int windowWidth,int windowHeight,std::vector<Vector3> * outVertices)274 void CreatePixelCenterWindowCoords(const std::vector<Vector2> &pixelPoints,
275 int windowWidth,
276 int windowHeight,
277 std::vector<Vector3> *outVertices)
278 {
279 for (Vector2 pixelPoint : pixelPoints)
280 {
281 outVertices->emplace_back(Vector3((pixelPoint[0] + 0.5f) * 2.0f / windowWidth - 1.0f,
282 (pixelPoint[1] + 0.5f) * 2.0f / windowHeight - 1.0f,
283 0.0f));
284 }
285 }
286
toNormalizedVector() const287 Vector4 GLColor::toNormalizedVector() const
288 {
289 return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A));
290 }
291
RandomColor(angle::RNG * rng)292 GLColor RandomColor(angle::RNG *rng)
293 {
294 return GLColor(rng->randomIntBetween(0, 255), rng->randomIntBetween(0, 255),
295 rng->randomIntBetween(0, 255), rng->randomIntBetween(0, 255));
296 }
297
ReadColor(GLint x,GLint y)298 GLColor ReadColor(GLint x, GLint y)
299 {
300 GLColor actual;
301 glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R);
302 EXPECT_GL_NO_ERROR();
303 return actual;
304 }
305
operator ==(const GLColor & a,const GLColor & b)306 bool operator==(const GLColor &a, const GLColor &b)
307 {
308 return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A;
309 }
310
operator !=(const GLColor & a,const GLColor & b)311 bool operator!=(const GLColor &a, const GLColor &b)
312 {
313 return !(a == b);
314 }
315
operator <<(std::ostream & ostream,const GLColor & color)316 std::ostream &operator<<(std::ostream &ostream, const GLColor &color)
317 {
318 const char *colorName = GetColorName(color);
319 if (colorName)
320 {
321 return ostream << colorName;
322 }
323
324 ostream << "(" << static_cast<unsigned int>(color.R) << ", "
325 << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B)
326 << ", " << static_cast<unsigned int>(color.A) << ")";
327 return ostream;
328 }
329
operator ==(const GLColorRGB & a,const GLColorRGB & b)330 bool operator==(const GLColorRGB &a, const GLColorRGB &b)
331 {
332 return a.R == b.R && a.G == b.G && a.B == b.B;
333 }
334
operator !=(const GLColorRGB & a,const GLColorRGB & b)335 bool operator!=(const GLColorRGB &a, const GLColorRGB &b)
336 {
337 return !(a == b);
338 }
339
operator <<(std::ostream & ostream,const GLColorRGB & color)340 std::ostream &operator<<(std::ostream &ostream, const GLColorRGB &color)
341 {
342 const char *colorName = GetColorName(color);
343 if (colorName)
344 {
345 return ostream << colorName;
346 }
347
348 ostream << "(" << static_cast<unsigned int>(color.R) << ", "
349 << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B)
350 << ")";
351 return ostream;
352 }
353
operator <<(std::ostream & ostream,const GLColor32F & color)354 std::ostream &operator<<(std::ostream &ostream, const GLColor32F &color)
355 {
356 ostream << "(" << color.R << ", " << color.G << ", " << color.B << ", " << color.A << ")";
357 return ostream;
358 }
359
ReadColor32F(GLint x,GLint y)360 GLColor32F ReadColor32F(GLint x, GLint y)
361 {
362 GLColor32F actual;
363 glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, &actual.R);
364 EXPECT_GL_NO_ERROR();
365 return actual;
366 }
367
LoadEntryPointsWithUtilLoader(angle::GLESDriverType driverType)368 void LoadEntryPointsWithUtilLoader(angle::GLESDriverType driverType)
369 {
370 #if defined(ANGLE_USE_UTIL_LOADER)
371 PFNEGLGETPROCADDRESSPROC getProcAddress;
372 ANGLETestEnvironment::GetDriverLibrary(driverType)->getAs("eglGetProcAddress", &getProcAddress);
373 ASSERT(nullptr != getProcAddress);
374
375 LoadUtilEGL(getProcAddress);
376 LoadUtilGLES(getProcAddress);
377 #endif // defined(ANGLE_USE_UTIL_LOADER)
378 }
379
IsFormatEmulated(GLenum target)380 bool IsFormatEmulated(GLenum target)
381 {
382 GLint readFormat;
383 glGetTexParameteriv(target, GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
384
385 // This helper only works for compressed formats
386 return gl::IsEmulatedCompressedFormat(readFormat);
387 }
388
389 } // namespace angle
390
391 using namespace angle;
392
393 PlatformMethods gDefaultPlatformMethods;
394
395 namespace
396 {
397 TestPlatformContext gPlatformContext;
398
399 // After a fixed number of iterations we reset the test window. This works around some driver bugs.
400 constexpr uint32_t kWindowReuseLimit = 50;
401
402 constexpr char kUseConfig[] = "--use-config=";
403 constexpr char kReuseDisplays[] = "--reuse-displays";
404 constexpr char kEnableANGLEPerTestCaptureLabel[] = "--angle-per-test-capture-label";
405 constexpr char kBatchId[] = "--batch-id=";
406 constexpr char kDelayTestStart[] = "--delay-test-start=";
407 constexpr char kRenderDoc[] = "--renderdoc";
408 constexpr char kNoRenderDoc[] = "--no-renderdoc";
409
SetupEnvironmentVarsForCaptureReplay()410 void SetupEnvironmentVarsForCaptureReplay()
411 {
412 const ::testing::TestInfo *const testInfo =
413 ::testing::UnitTest::GetInstance()->current_test_info();
414 std::string testName = std::string{testInfo->name()};
415 std::replace(testName.begin(), testName.end(), '/', '_');
416 SetEnvironmentVar("ANGLE_CAPTURE_LABEL",
417 (std::string{testInfo->test_suite_name()} + "_" + testName).c_str());
418 }
419 } // anonymous namespace
420
421 int gTestStartDelaySeconds = 0;
422
GetTestStartDelaySeconds()423 int GetTestStartDelaySeconds()
424 {
425 return gTestStartDelaySeconds;
426 }
427
SetTestStartDelay(const char * testStartDelay)428 void SetTestStartDelay(const char *testStartDelay)
429 {
430 gTestStartDelaySeconds = std::stoi(testStartDelay);
431 }
432
433 #if defined(ANGLE_TEST_ENABLE_RENDERDOC_CAPTURE)
434 bool gEnableRenderDocCapture = true;
435 #else
436 bool gEnableRenderDocCapture = false;
437 #endif
438
439 // static
GetQuadVertices()440 std::array<Vector3, 6> ANGLETestBase::GetQuadVertices()
441 {
442 return kQuadVertices;
443 }
444
445 // static
GetQuadIndices()446 std::array<GLushort, 6> ANGLETestBase::GetQuadIndices()
447 {
448 return kIndexedQuadIndices;
449 }
450
451 // static
GetIndexedQuadVertices()452 std::array<Vector3, 4> ANGLETestBase::GetIndexedQuadVertices()
453 {
454 return kIndexedQuadVertices;
455 }
456
AssertEGLEnumsEqual(const char * lhsExpr,const char * rhsExpr,EGLenum lhs,EGLenum rhs)457 testing::AssertionResult AssertEGLEnumsEqual(const char *lhsExpr,
458 const char *rhsExpr,
459 EGLenum lhs,
460 EGLenum rhs)
461 {
462 if (lhs == rhs)
463 {
464 return testing::AssertionSuccess();
465 }
466 else
467 {
468 std::stringstream strstr;
469 strstr << std::hex << lhsExpr << " (0x" << int(lhs) << ") != " << rhsExpr << " (0x"
470 << int(rhs) << ")";
471 return testing::AssertionFailure() << strstr.str();
472 }
473 }
474
operator new(size_t size)475 void *ANGLETestBase::operator new(size_t size)
476 {
477 void *ptr = malloc(size ? size : size + 1);
478 // Initialize integer primitives to large positive values to avoid tests relying
479 // on the assumption that primitives (e.g. GLuint) would be zero-initialized.
480 memset(ptr, 0x7f, size);
481 return ptr;
482 }
483
operator delete(void * ptr)484 void ANGLETestBase::operator delete(void *ptr)
485 {
486 free(ptr);
487 }
488
ANGLETestBase(const PlatformParameters & params)489 ANGLETestBase::ANGLETestBase(const PlatformParameters ¶ms)
490 : mWidth(16),
491 mHeight(16),
492 mIgnoreD3D11SDKLayersWarnings(false),
493 mQuadVertexBuffer(0),
494 mQuadIndexBuffer(0),
495 m2DTexturedQuadProgram(0),
496 m3DTexturedQuadProgram(0),
497 m2DArrayTexturedQuadProgram(0),
498 mDeferContextInit(false),
499 mAlwaysForceNewDisplay(ShouldAlwaysForceNewDisplay(params)),
500 mForceNewDisplay(mAlwaysForceNewDisplay),
501 mSetUpCalled(false),
502 mTearDownCalled(false),
503 mCurrentParams(nullptr),
504 mFixture(nullptr)
505 {
506 // Override the default platform methods with the ANGLE test methods pointer.
507 PlatformParameters withMethods = params;
508 withMethods.eglParameters.platformMethods = &gDefaultPlatformMethods;
509
510 if (withMethods.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)
511 {
512 #if defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS)
513 withMethods.eglParameters.debugLayersEnabled = true;
514 #else
515 withMethods.eglParameters.debugLayersEnabled = false;
516 #endif
517 }
518
519 if (gEnableRenderDocCapture)
520 {
521 mRenderDoc.attach();
522 }
523
524 auto iter = gFixtures.find(withMethods);
525 if (iter != gFixtures.end())
526 {
527 mCurrentParams = &iter->first;
528
529 if (!params.noFixture)
530 {
531 mFixture = &iter->second;
532 mFixture->configParams.reset();
533 }
534 return;
535 }
536
537 TestFixture platform;
538 auto insertIter = gFixtures.emplace(withMethods, platform);
539 mCurrentParams = &insertIter.first->first;
540
541 if (!params.noFixture)
542 {
543 mFixture = &insertIter.first->second;
544 initOSWindow();
545 }
546 }
547
initOSWindow()548 void ANGLETestBase::initOSWindow()
549 {
550 std::stringstream windowNameStream;
551 windowNameStream << "ANGLE Tests - " << *mCurrentParams;
552 std::string windowName = windowNameStream.str();
553
554 if (IsAndroid())
555 {
556 // Only one window per test application on Android, shared among all fixtures
557 mFixture->osWindow = mOSWindowSingleton;
558 }
559
560 if (mFixture->osWindow == nullptr)
561 {
562 mFixture->osWindow = OSWindow::New();
563 if (mFixture->osWindow == nullptr)
564 {
565 FATAL() << "Failed to create a new window";
566 }
567 mFixture->osWindow->disableErrorMessageDialog();
568 if (!mFixture->osWindow->initialize(windowName.c_str(), 128, 128))
569 {
570 std::cerr << "Failed to initialize OS Window.\n";
571 }
572
573 if (IsAndroid())
574 {
575 // Initialize the single window on Andoird only once
576 mOSWindowSingleton = mFixture->osWindow;
577 }
578 }
579
580 if (!mFixture->osWindow->valid())
581 {
582 return;
583 }
584
585 // On Linux we must keep the test windows visible. On Windows it doesn't seem to need it.
586 setWindowVisible(getOSWindow(), !IsWindows());
587
588 switch (mCurrentParams->driver)
589 {
590 case GLESDriverType::AngleEGL:
591 case GLESDriverType::AngleVulkanSecondariesEGL:
592 case GLESDriverType::SystemEGL:
593 case GLESDriverType::ZinkEGL:
594 {
595 mFixture->eglWindow =
596 EGLWindow::New(mCurrentParams->majorVersion, mCurrentParams->minorVersion);
597 break;
598 }
599
600 case GLESDriverType::SystemWGL:
601 {
602 // WGL tests are currently disabled.
603 std::cerr << "Unsupported driver." << std::endl;
604 break;
605 }
606 }
607 }
608
~ANGLETestBase()609 ANGLETestBase::~ANGLETestBase()
610 {
611 if (mQuadVertexBuffer)
612 {
613 glDeleteBuffers(1, &mQuadVertexBuffer);
614 }
615 if (mQuadIndexBuffer)
616 {
617 glDeleteBuffers(1, &mQuadIndexBuffer);
618 }
619 if (m2DTexturedQuadProgram)
620 {
621 glDeleteProgram(m2DTexturedQuadProgram);
622 }
623 if (m3DTexturedQuadProgram)
624 {
625 glDeleteProgram(m3DTexturedQuadProgram);
626 }
627 if (m2DArrayTexturedQuadProgram)
628 {
629 glDeleteProgram(m2DArrayTexturedQuadProgram);
630 }
631
632 if (!mSetUpCalled)
633 {
634 GTEST_NONFATAL_FAILURE_("SetUp not called.");
635 }
636
637 if (!mTearDownCalled)
638 {
639 GTEST_NONFATAL_FAILURE_("TearDown not called.");
640 }
641 }
642
ANGLETestSetUp()643 void ANGLETestBase::ANGLETestSetUp()
644 {
645 mSetUpCalled = true;
646
647 // Delay test startup to allow a debugger to attach.
648 if (GetTestStartDelaySeconds())
649 {
650 angle::Sleep(GetTestStartDelaySeconds() * 1000);
651 }
652
653 gDefaultPlatformMethods.logError = TestPlatform_logError;
654 gDefaultPlatformMethods.logWarning = TestPlatform_logWarning;
655 gDefaultPlatformMethods.logInfo = TestPlatform_logInfo;
656 gDefaultPlatformMethods.context = &gPlatformContext;
657
658 gPlatformContext.ignoreMessages = false;
659 gPlatformContext.warningsAsErrors = false;
660 gPlatformContext.currentTest = this;
661
662 const testing::TestInfo *testInfo = testing::UnitTest::GetInstance()->current_test_info();
663
664 // Check the skip list.
665
666 angle::GPUTestConfig::API api = GetTestConfigAPIFromRenderer(
667 mCurrentParams->driver, mCurrentParams->getRenderer(), mCurrentParams->getDeviceType());
668 GPUTestConfig testConfig = GPUTestConfig(api, 0);
669
670 std::stringstream fullTestNameStr;
671 fullTestNameStr << testInfo->test_suite_name() << "." << testInfo->name();
672 std::string fullTestName = fullTestNameStr.str();
673
674 // TODO(b/279980674): TestSuite depends on rapidjson which we don't have in aosp builds,
675 // for now disable both TestSuite and expectations.
676 #if defined(ANGLE_HAS_RAPIDJSON)
677 TestSuite *testSuite = TestSuite::GetInstance();
678 int32_t testExpectation =
679 testSuite->getTestExpectationWithConfigAndUpdateTimeout(testConfig, fullTestName);
680
681 if (testExpectation == GPUTestExpectationsParser::kGpuTestSkip)
682 {
683 GTEST_SKIP() << "Test skipped on this config";
684 }
685 #endif
686
687 if (IsWindows())
688 {
689 WriteDebugMessage("Entering %s\n", fullTestName.c_str());
690 }
691
692 if (mCurrentParams->noFixture)
693 {
694 LoadEntryPointsWithUtilLoader(mCurrentParams->driver);
695 mIsSetUp = true;
696 return;
697 }
698
699 if (!mLastLoadedDriver.valid() || mCurrentParams->driver != mLastLoadedDriver.value())
700 {
701 LoadEntryPointsWithUtilLoader(mCurrentParams->driver);
702 mLastLoadedDriver = mCurrentParams->driver;
703 }
704
705 if (gEnableANGLEPerTestCaptureLabel)
706 {
707 SetupEnvironmentVarsForCaptureReplay();
708 }
709
710 if (!mFixture->osWindow->valid())
711 {
712 mIsSetUp = true;
713 return;
714 }
715
716 // Resize the window before creating the context so that the first make current
717 // sets the viewport and scissor box to the right size.
718 bool needSwap = false;
719
720 int osWindowWidth = mFixture->osWindow->getWidth();
721 int osWindowHeight = mFixture->osWindow->getHeight();
722
723 const bool isRotated = mCurrentParams->isEnableRequested(Feature::EmulatedPrerotation90) ||
724 mCurrentParams->isEnableRequested(Feature::EmulatedPrerotation270);
725 if (isRotated)
726 {
727 std::swap(osWindowWidth, osWindowHeight);
728 }
729
730 if (osWindowWidth != mWidth || osWindowHeight != mHeight)
731 {
732 int newWindowWidth = mWidth;
733 int newWindowHeight = mHeight;
734 if (isRotated)
735 {
736 std::swap(newWindowWidth, newWindowHeight);
737 }
738
739 if (!mFixture->osWindow->resize(newWindowWidth, newWindowHeight))
740 {
741 FAIL() << "Failed to resize ANGLE test window.";
742 }
743 needSwap = true;
744 }
745 // WGL tests are currently disabled.
746 if (mFixture->wglWindow)
747 {
748 FAIL() << "Unsupported driver.";
749 }
750 else
751 {
752 Library *driverLib = ANGLETestEnvironment::GetDriverLibrary(mCurrentParams->driver);
753
754 if (mForceNewDisplay || !mFixture->eglWindow->isDisplayInitialized())
755 {
756 mFixture->eglWindow->destroyGL();
757 if (!mFixture->eglWindow->initializeDisplay(mFixture->osWindow, driverLib,
758 mCurrentParams->driver,
759 mCurrentParams->eglParameters))
760 {
761 FAIL() << "EGL Display init failed.";
762 }
763 }
764 else if (mCurrentParams->eglParameters != mFixture->eglWindow->getPlatform())
765 {
766 FAIL() << "Internal parameter conflict error.";
767 }
768
769 const GLWindowResult windowResult = mFixture->eglWindow->initializeSurface(
770 mFixture->osWindow, driverLib, mFixture->configParams);
771
772 if (windowResult != GLWindowResult::NoError)
773 {
774 if (windowResult != GLWindowResult::Error)
775 {
776 // If the test requests an extension that isn't supported, automatically skip the
777 // test.
778 GTEST_SKIP() << "Test skipped due to missing extension";
779 }
780 else if (mFixture->configParams.multisample)
781 {
782 // If the test requests a multisampled window that isn't supported, automatically
783 // skip the test.
784 GTEST_SKIP() << "Test skipped due to no multisampled configs available";
785 }
786 else
787 {
788 // Otherwise fail the test.
789 FAIL() << "egl surface init failed.";
790 }
791 }
792
793 if (!mDeferContextInit && !mFixture->eglWindow->initializeContext())
794 {
795 FAIL() << "GL Context init failed.";
796 }
797 }
798
799 if (needSwap)
800 {
801 // Swap the buffers so that the default framebuffer picks up the resize
802 // which will allow follow-up test code to assume the framebuffer covers
803 // the whole window.
804 swapBuffers();
805 }
806
807 // This Viewport command is not strictly necessary but we add it so that programs
808 // taking OpenGL traces can guess the size of the default framebuffer and show it
809 // in their UIs
810 glViewport(0, 0, mWidth, mHeight);
811
812 mIsSetUp = true;
813
814 mRenderDoc.startFrame();
815 }
816
ANGLETestPreTearDown()817 void ANGLETestBase::ANGLETestPreTearDown()
818 {
819 // We swap an extra time before we call "tearDown" to capture resources before they're freed.
820 if (gEnableANGLEPerTestCaptureLabel)
821 {
822 swapBuffers();
823 }
824 }
825
ANGLETestTearDown()826 void ANGLETestBase::ANGLETestTearDown()
827 {
828 mTearDownCalled = true;
829 gPlatformContext.currentTest = nullptr;
830
831 if (IsWindows())
832 {
833 const testing::TestInfo *info = testing::UnitTest::GetInstance()->current_test_info();
834 WriteDebugMessage("Exiting %s.%s\n", info->test_suite_name(), info->name());
835 }
836
837 if (mCurrentParams->noFixture || !mFixture->osWindow->valid())
838 {
839 mRenderDoc.endFrame();
840 return;
841 }
842
843 swapBuffers();
844 mFixture->osWindow->messageLoop();
845
846 mRenderDoc.endFrame();
847
848 if (mFixture->eglWindow)
849 {
850 checkD3D11SDKLayersMessages();
851 }
852
853 if (mFixture->reuseCounter++ >= kWindowReuseLimit || mForceNewDisplay)
854 {
855 if (!mForceNewDisplay)
856 {
857 printf("Recreating test window because of reuse limit of %d\n", kWindowReuseLimit);
858 }
859
860 mFixture->reuseCounter = 0;
861 getGLWindow()->destroyGL();
862 }
863 else
864 {
865 mFixture->eglWindow->destroyContext();
866 mFixture->eglWindow->destroySurface();
867 }
868
869 Event myEvent;
870 while (mFixture->osWindow->popEvent(&myEvent))
871 {
872 if (myEvent.Type == Event::EVENT_CLOSED)
873 {
874 exit(0);
875 }
876 }
877 }
878
ReleaseFixtures()879 void ANGLETestBase::ReleaseFixtures()
880 {
881 for (auto it = gFixtures.begin(); it != gFixtures.end(); it++)
882 {
883 TestFixture &fixture = it->second;
884 if (fixture.eglWindow != nullptr)
885 {
886 fixture.eglWindow->destroyGL();
887 EGLWindow::Delete(&fixture.eglWindow);
888 }
889
890 if (IsAndroid())
891 {
892 if (mOSWindowSingleton != nullptr)
893 {
894 OSWindow::Delete(&mOSWindowSingleton);
895 }
896 fixture.osWindow = nullptr;
897 }
898 else
899 {
900 if (fixture.osWindow != nullptr)
901 {
902 OSWindow::Delete(&fixture.osWindow);
903 }
904 }
905 }
906
907 gFixtures.clear();
908 }
909
swapBuffers()910 void ANGLETestBase::swapBuffers()
911 {
912 if (getGLWindow()->isGLInitialized())
913 {
914 getGLWindow()->swap();
915
916 if (mFixture->eglWindow)
917 {
918 EXPECT_EGL_SUCCESS();
919 }
920 }
921 }
922
setupQuadVertexBuffer(GLfloat positionAttribZ,GLfloat positionAttribXYScale)923 void ANGLETestBase::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale)
924 {
925 if (mQuadVertexBuffer == 0)
926 {
927 glGenBuffers(1, &mQuadVertexBuffer);
928 }
929
930 auto quadVertices = GetQuadVertices();
931 for (Vector3 &vertex : quadVertices)
932 {
933 vertex.x() *= positionAttribXYScale;
934 vertex.y() *= positionAttribXYScale;
935 vertex.z() = positionAttribZ;
936 }
937
938 glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
939 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW);
940 }
941
setupIndexedQuadVertexBuffer(GLfloat positionAttribZ,GLfloat positionAttribXYScale)942 void ANGLETestBase::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ,
943 GLfloat positionAttribXYScale)
944 {
945 if (mQuadVertexBuffer == 0)
946 {
947 glGenBuffers(1, &mQuadVertexBuffer);
948 }
949
950 auto quadVertices = kIndexedQuadVertices;
951 for (Vector3 &vertex : quadVertices)
952 {
953 vertex.x() *= positionAttribXYScale;
954 vertex.y() *= positionAttribXYScale;
955 vertex.z() = positionAttribZ;
956 }
957
958 glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
959 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW);
960 }
961
setupIndexedQuadIndexBuffer()962 void ANGLETestBase::setupIndexedQuadIndexBuffer()
963 {
964 if (mQuadIndexBuffer == 0)
965 {
966 glGenBuffers(1, &mQuadIndexBuffer);
967 }
968
969 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer);
970 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndexedQuadIndices), kIndexedQuadIndices.data(),
971 GL_STATIC_DRAW);
972 }
973
974 // static
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ)975 void ANGLETestBase::drawQuad(GLuint program,
976 const std::string &positionAttribName,
977 GLfloat positionAttribZ)
978 {
979 drawQuad(program, positionAttribName, positionAttribZ, 1.0f);
980 }
981
982 // static
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale)983 void ANGLETestBase::drawQuad(GLuint program,
984 const std::string &positionAttribName,
985 GLfloat positionAttribZ,
986 GLfloat positionAttribXYScale)
987 {
988 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
989 }
990
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer)991 void ANGLETestBase::drawQuad(GLuint program,
992 const std::string &positionAttribName,
993 GLfloat positionAttribZ,
994 GLfloat positionAttribXYScale,
995 bool useVertexBuffer)
996 {
997 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
998 false, false, 0u);
999 }
1000
drawQuadInstanced(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,GLuint numInstances)1001 void ANGLETestBase::drawQuadInstanced(GLuint program,
1002 const std::string &positionAttribName,
1003 GLfloat positionAttribZ,
1004 GLfloat positionAttribXYScale,
1005 bool useVertexBuffer,
1006 GLuint numInstances)
1007 {
1008 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
1009 true, false, numInstances);
1010 }
1011
drawPatches(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer)1012 void ANGLETestBase::drawPatches(GLuint program,
1013 const std::string &positionAttribName,
1014 GLfloat positionAttribZ,
1015 GLfloat positionAttribXYScale,
1016 bool useVertexBuffer)
1017 {
1018 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
1019 false, true, 0u);
1020 }
1021
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,bool useInstancedDrawCalls,bool useTessellationPatches,GLuint numInstances)1022 void ANGLETestBase::drawQuad(GLuint program,
1023 const std::string &positionAttribName,
1024 GLfloat positionAttribZ,
1025 GLfloat positionAttribXYScale,
1026 bool useVertexBuffer,
1027 bool useInstancedDrawCalls,
1028 bool useTessellationPatches,
1029 GLuint numInstances)
1030 {
1031 GLint previousProgram = 0;
1032 glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram);
1033 if (previousProgram != static_cast<GLint>(program))
1034 {
1035 glUseProgram(program);
1036 }
1037
1038 GLint previousBuffer = 0;
1039 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previousBuffer);
1040
1041 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
1042
1043 std::array<Vector3, 6> quadVertices = GetQuadVertices();
1044
1045 if (useVertexBuffer)
1046 {
1047 setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
1048 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
1049 glBindBuffer(GL_ARRAY_BUFFER, previousBuffer);
1050 }
1051 else
1052 {
1053 for (Vector3 &vertex : quadVertices)
1054 {
1055 vertex.x() *= positionAttribXYScale;
1056 vertex.y() *= positionAttribXYScale;
1057 vertex.z() = positionAttribZ;
1058 }
1059
1060 if (previousBuffer != 0)
1061 {
1062 glBindBuffer(GL_ARRAY_BUFFER, 0);
1063 }
1064 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data());
1065 if (previousBuffer != 0)
1066 {
1067 glBindBuffer(GL_ARRAY_BUFFER, previousBuffer);
1068 }
1069 }
1070 glEnableVertexAttribArray(positionLocation);
1071 GLenum drawMode = (useTessellationPatches) ? GL_PATCHES : GL_TRIANGLES;
1072
1073 if (useInstancedDrawCalls)
1074 {
1075 glDrawArraysInstanced(drawMode, 0, 6, numInstances);
1076 }
1077 else
1078 {
1079 glDrawArrays(drawMode, 0, 6);
1080 }
1081
1082 glDisableVertexAttribArray(positionLocation);
1083 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
1084
1085 if (previousProgram != static_cast<GLint>(program))
1086 {
1087 glUseProgram(previousProgram);
1088 }
1089 }
1090
drawQuadPPO(GLuint vertProgram,const std::string & positionAttribName,const GLfloat positionAttribZ,const GLfloat positionAttribXYScale)1091 void ANGLETestBase::drawQuadPPO(GLuint vertProgram,
1092 const std::string &positionAttribName,
1093 const GLfloat positionAttribZ,
1094 const GLfloat positionAttribXYScale)
1095 {
1096 GLint activeProgram = 0;
1097 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1098 if (activeProgram)
1099 {
1100 glUseProgram(0);
1101 }
1102
1103 std::array<Vector3, 6> quadVertices = GetQuadVertices();
1104
1105 for (Vector3 &vertex : quadVertices)
1106 {
1107 vertex.x() *= positionAttribXYScale;
1108 vertex.y() *= positionAttribXYScale;
1109 vertex.z() = positionAttribZ;
1110 }
1111
1112 GLint positionLocation = glGetAttribLocation(vertProgram, positionAttribName.c_str());
1113
1114 glBindBuffer(GL_ARRAY_BUFFER, 0);
1115 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data());
1116 glEnableVertexAttribArray(positionLocation);
1117
1118 glDrawArrays(GL_TRIANGLES, 0, 6);
1119
1120 glDisableVertexAttribArray(positionLocation);
1121 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
1122
1123 if (activeProgram)
1124 {
1125 glUseProgram(static_cast<GLuint>(activeProgram));
1126 }
1127 }
1128
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ)1129 void ANGLETestBase::drawIndexedQuad(GLuint program,
1130 const std::string &positionAttribName,
1131 GLfloat positionAttribZ)
1132 {
1133 drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f);
1134 }
1135
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale)1136 void ANGLETestBase::drawIndexedQuad(GLuint program,
1137 const std::string &positionAttribName,
1138 GLfloat positionAttribZ,
1139 GLfloat positionAttribXYScale)
1140 {
1141 ASSERT(!mFixture || !mFixture->configParams.webGLCompatibility.valid() ||
1142 !mFixture->configParams.webGLCompatibility.value());
1143 drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
1144 }
1145
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useIndexBuffer)1146 void ANGLETestBase::drawIndexedQuad(GLuint program,
1147 const std::string &positionAttribName,
1148 GLfloat positionAttribZ,
1149 GLfloat positionAttribXYScale,
1150 bool useIndexBuffer)
1151 {
1152 drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale,
1153 useIndexBuffer, false);
1154 }
1155
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useIndexBuffer,bool restrictedRange)1156 void ANGLETestBase::drawIndexedQuad(GLuint program,
1157 const std::string &positionAttribName,
1158 GLfloat positionAttribZ,
1159 GLfloat positionAttribXYScale,
1160 bool useIndexBuffer,
1161 bool restrictedRange)
1162 {
1163 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
1164
1165 GLint activeProgram = 0;
1166 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1167 if (static_cast<GLuint>(activeProgram) != program)
1168 {
1169 glUseProgram(program);
1170 }
1171
1172 GLuint prevCoordBinding = 0;
1173 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevCoordBinding));
1174
1175 setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
1176
1177 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
1178 glEnableVertexAttribArray(positionLocation);
1179 glBindBuffer(GL_ARRAY_BUFFER, prevCoordBinding);
1180
1181 GLuint prevIndexBinding = 0;
1182 const GLvoid *indices;
1183 if (useIndexBuffer)
1184 {
1185 glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING,
1186 reinterpret_cast<GLint *>(&prevIndexBinding));
1187
1188 setupIndexedQuadIndexBuffer();
1189 indices = 0;
1190 }
1191 else
1192 {
1193 indices = kIndexedQuadIndices.data();
1194 }
1195
1196 if (!restrictedRange)
1197 {
1198 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
1199 }
1200 else
1201 {
1202 glDrawRangeElements(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_SHORT, indices);
1203 }
1204
1205 if (useIndexBuffer)
1206 {
1207 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIndexBinding);
1208 }
1209
1210 glDisableVertexAttribArray(positionLocation);
1211 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
1212
1213 if (static_cast<GLuint>(activeProgram) != program)
1214 {
1215 glUseProgram(static_cast<GLuint>(activeProgram));
1216 }
1217 }
1218
get2DTexturedQuadProgram()1219 GLuint ANGLETestBase::get2DTexturedQuadProgram()
1220 {
1221 if (m2DTexturedQuadProgram)
1222 {
1223 return m2DTexturedQuadProgram;
1224 }
1225
1226 constexpr char kVS[] =
1227 "attribute vec2 position;\n"
1228 "varying mediump vec2 texCoord;\n"
1229 "void main()\n"
1230 "{\n"
1231 " gl_Position = vec4(position, 0, 1);\n"
1232 " texCoord = position * 0.5 + vec2(0.5);\n"
1233 "}\n";
1234
1235 constexpr char kFS[] =
1236 "varying mediump vec2 texCoord;\n"
1237 "uniform sampler2D tex;\n"
1238 "void main()\n"
1239 "{\n"
1240 " gl_FragColor = texture2D(tex, texCoord);\n"
1241 "}\n";
1242
1243 m2DTexturedQuadProgram = CompileProgram(kVS, kFS);
1244 return m2DTexturedQuadProgram;
1245 }
1246
get3DTexturedQuadProgram()1247 GLuint ANGLETestBase::get3DTexturedQuadProgram()
1248 {
1249 if (m3DTexturedQuadProgram)
1250 {
1251 return m3DTexturedQuadProgram;
1252 }
1253
1254 constexpr char kVS[] = R"(#version 300 es
1255 in vec2 position;
1256 out vec2 texCoord;
1257 void main()
1258 {
1259 gl_Position = vec4(position, 0, 1);
1260 texCoord = position * 0.5 + vec2(0.5);
1261 })";
1262
1263 constexpr char kFS[] = R"(#version 300 es
1264 precision highp float;
1265
1266 in vec2 texCoord;
1267 out vec4 my_FragColor;
1268
1269 uniform highp sampler3D tex;
1270 uniform float u_layer;
1271
1272 void main()
1273 {
1274 my_FragColor = texture(tex, vec3(texCoord, u_layer));
1275 })";
1276
1277 m3DTexturedQuadProgram = CompileProgram(kVS, kFS);
1278 return m3DTexturedQuadProgram;
1279 }
1280
get2DArrayTexturedQuadProgram()1281 GLuint ANGLETestBase::get2DArrayTexturedQuadProgram()
1282 {
1283 if (m2DArrayTexturedQuadProgram)
1284 {
1285 return m2DArrayTexturedQuadProgram;
1286 }
1287
1288 constexpr char kVS[] = R"(#version 300 es
1289 in vec2 position;
1290 out vec2 texCoord;
1291 void main()
1292 {
1293 gl_Position = vec4(position, 0, 1);
1294 texCoord = position * 0.5 + vec2(0.5);
1295 })";
1296
1297 constexpr char kFS[] = R"(#version 300 es
1298 precision highp float;
1299
1300 in vec2 texCoord;
1301 out vec4 my_FragColor;
1302
1303 uniform highp sampler2DArray tex;
1304 uniform float u_layer;
1305
1306 void main()
1307 {
1308 my_FragColor = texture(tex, vec3(texCoord, u_layer));
1309 })";
1310
1311 m2DArrayTexturedQuadProgram = CompileProgram(kVS, kFS);
1312 return m2DArrayTexturedQuadProgram;
1313 }
1314
draw2DTexturedQuad(GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer)1315 void ANGLETestBase::draw2DTexturedQuad(GLfloat positionAttribZ,
1316 GLfloat positionAttribXYScale,
1317 bool useVertexBuffer)
1318 {
1319 ASSERT_NE(0u, get2DTexturedQuadProgram());
1320 drawQuad(get2DTexturedQuadProgram(), "position", positionAttribZ, positionAttribXYScale,
1321 useVertexBuffer);
1322 }
1323
draw3DTexturedQuad(GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,float layer)1324 void ANGLETestBase::draw3DTexturedQuad(GLfloat positionAttribZ,
1325 GLfloat positionAttribXYScale,
1326 bool useVertexBuffer,
1327 float layer)
1328 {
1329 GLuint program = get3DTexturedQuadProgram();
1330 ASSERT_NE(0u, program);
1331 GLint activeProgram = 0;
1332 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1333 if (static_cast<GLuint>(activeProgram) != program)
1334 {
1335 glUseProgram(program);
1336 }
1337 glUniform1f(glGetUniformLocation(program, "u_layer"), layer);
1338
1339 drawQuad(program, "position", positionAttribZ, positionAttribXYScale, useVertexBuffer);
1340
1341 if (static_cast<GLuint>(activeProgram) != program)
1342 {
1343 glUseProgram(static_cast<GLuint>(activeProgram));
1344 }
1345 }
1346
draw2DArrayTexturedQuad(GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,float layer)1347 void ANGLETestBase::draw2DArrayTexturedQuad(GLfloat positionAttribZ,
1348 GLfloat positionAttribXYScale,
1349 bool useVertexBuffer,
1350 float layer)
1351 {
1352 GLuint program = get2DArrayTexturedQuadProgram();
1353 ASSERT_NE(0u, program);
1354 GLint activeProgram = 0;
1355 glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1356 if (static_cast<GLuint>(activeProgram) != program)
1357 {
1358 glUseProgram(program);
1359 }
1360 glUniform1f(glGetUniformLocation(program, "u_layer"), layer);
1361
1362 drawQuad(program, "position", positionAttribZ, positionAttribXYScale, useVertexBuffer);
1363
1364 if (static_cast<GLuint>(activeProgram) != program)
1365 {
1366 glUseProgram(static_cast<GLuint>(activeProgram));
1367 }
1368 }
1369
platformSupportsMultithreading() const1370 bool ANGLETestBase::platformSupportsMultithreading() const
1371 {
1372 return (mFixture && mFixture->eglWindow &&
1373 IsEGLDisplayExtensionEnabled(mFixture->eglWindow->getDisplay(),
1374 "EGL_ANGLE_context_virtualization")) ||
1375 IsVulkan();
1376 }
1377
checkD3D11SDKLayersMessages()1378 void ANGLETestBase::checkD3D11SDKLayersMessages()
1379 {
1380 #if defined(ANGLE_ENABLE_D3D11)
1381 // On Windows D3D11, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages
1382 // were outputted by the test. We enable the Debug layers in Release tests as well.
1383 if (mIgnoreD3D11SDKLayersWarnings ||
1384 mFixture->eglWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
1385 mFixture->eglWindow->getDisplay() == EGL_NO_DISPLAY)
1386 {
1387 return;
1388 }
1389
1390 const char *extensionString = static_cast<const char *>(
1391 eglQueryString(mFixture->eglWindow->getDisplay(), EGL_EXTENSIONS));
1392 if (!extensionString)
1393 {
1394 std::cout << "Error getting extension string from EGL Window." << std::endl;
1395 return;
1396 }
1397
1398 if (!strstr(extensionString, "EGL_EXT_device_query"))
1399 {
1400 return;
1401 }
1402
1403 EGLAttrib device = 0;
1404 EGLAttrib angleDevice = 0;
1405
1406 ASSERT_EGL_TRUE(
1407 eglQueryDisplayAttribEXT(mFixture->eglWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
1408 ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
1409 EGL_D3D11_DEVICE_ANGLE, &device));
1410 ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
1411
1412 ID3D11InfoQueue *infoQueue = nullptr;
1413 HRESULT hr =
1414 d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue));
1415 if (SUCCEEDED(hr))
1416 {
1417 UINT64 numStoredD3DDebugMessages =
1418 infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
1419
1420 if (numStoredD3DDebugMessages > 0)
1421 {
1422 for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++)
1423 {
1424 SIZE_T messageLength = 0;
1425 hr = infoQueue->GetMessage(i, nullptr, &messageLength);
1426
1427 if (SUCCEEDED(hr))
1428 {
1429 D3D11_MESSAGE *pMessage =
1430 reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength));
1431 infoQueue->GetMessage(i, pMessage, &messageLength);
1432
1433 std::cout << "Message " << i << ":" << " " << pMessage->pDescription << "\n";
1434 free(pMessage);
1435 }
1436 }
1437 // Clear the queue, so that previous failures are not reported
1438 // for subsequent, otherwise passing, tests
1439 infoQueue->ClearStoredMessages();
1440
1441 FAIL() << numStoredD3DDebugMessages
1442 << " D3D11 SDK Layers message(s) detected! Test Failed.\n";
1443 }
1444 }
1445
1446 SafeRelease(infoQueue);
1447 #endif // defined(ANGLE_ENABLE_D3D11)
1448 }
1449
setWindowWidth(int width)1450 void ANGLETestBase::setWindowWidth(int width)
1451 {
1452 mWidth = width;
1453 }
1454
setWindowHeight(int height)1455 void ANGLETestBase::setWindowHeight(int height)
1456 {
1457 mHeight = height;
1458 }
1459
getGLWindow() const1460 GLWindowBase *ANGLETestBase::getGLWindow() const
1461 {
1462 // WGL tests are currently disabled.
1463 assert(!mFixture->wglWindow);
1464 return mFixture->eglWindow;
1465 }
1466
setConfigRedBits(int bits)1467 void ANGLETestBase::setConfigRedBits(int bits)
1468 {
1469 mFixture->configParams.redBits = bits;
1470 }
1471
setConfigGreenBits(int bits)1472 void ANGLETestBase::setConfigGreenBits(int bits)
1473 {
1474 mFixture->configParams.greenBits = bits;
1475 }
1476
setConfigBlueBits(int bits)1477 void ANGLETestBase::setConfigBlueBits(int bits)
1478 {
1479 mFixture->configParams.blueBits = bits;
1480 }
1481
setConfigAlphaBits(int bits)1482 void ANGLETestBase::setConfigAlphaBits(int bits)
1483 {
1484 mFixture->configParams.alphaBits = bits;
1485 }
1486
setConfigDepthBits(int bits)1487 void ANGLETestBase::setConfigDepthBits(int bits)
1488 {
1489 mFixture->configParams.depthBits = bits;
1490 }
1491
setConfigStencilBits(int bits)1492 void ANGLETestBase::setConfigStencilBits(int bits)
1493 {
1494 mFixture->configParams.stencilBits = bits;
1495 }
1496
setConfigComponentType(EGLenum componentType)1497 void ANGLETestBase::setConfigComponentType(EGLenum componentType)
1498 {
1499 mFixture->configParams.componentType = componentType;
1500 }
1501
setMultisampleEnabled(bool enabled)1502 void ANGLETestBase::setMultisampleEnabled(bool enabled)
1503 {
1504 mFixture->configParams.multisample = enabled;
1505 }
1506
setSamples(EGLint samples)1507 void ANGLETestBase::setSamples(EGLint samples)
1508 {
1509 mFixture->configParams.samples = samples;
1510 }
1511
setDebugEnabled(bool enabled)1512 void ANGLETestBase::setDebugEnabled(bool enabled)
1513 {
1514 mFixture->configParams.debug = enabled;
1515 }
1516
setNoErrorEnabled(bool enabled)1517 void ANGLETestBase::setNoErrorEnabled(bool enabled)
1518 {
1519 mFixture->configParams.noError = enabled;
1520 }
1521
setWebGLCompatibilityEnabled(bool webglCompatibility)1522 void ANGLETestBase::setWebGLCompatibilityEnabled(bool webglCompatibility)
1523 {
1524 mFixture->configParams.webGLCompatibility = webglCompatibility;
1525 }
1526
setExtensionsEnabled(bool extensionsEnabled)1527 void ANGLETestBase::setExtensionsEnabled(bool extensionsEnabled)
1528 {
1529 mFixture->configParams.extensionsEnabled = extensionsEnabled;
1530 }
1531
setRobustAccess(bool enabled)1532 void ANGLETestBase::setRobustAccess(bool enabled)
1533 {
1534 mFixture->configParams.robustAccess = enabled;
1535 }
1536
setBindGeneratesResource(bool bindGeneratesResource)1537 void ANGLETestBase::setBindGeneratesResource(bool bindGeneratesResource)
1538 {
1539 mFixture->configParams.bindGeneratesResource = bindGeneratesResource;
1540 }
1541
setClientArraysEnabled(bool enabled)1542 void ANGLETestBase::setClientArraysEnabled(bool enabled)
1543 {
1544 mFixture->configParams.clientArraysEnabled = enabled;
1545 }
1546
setRobustResourceInit(bool enabled)1547 void ANGLETestBase::setRobustResourceInit(bool enabled)
1548 {
1549 mFixture->configParams.robustResourceInit = enabled;
1550 }
1551
setMutableRenderBuffer(bool enabled)1552 void ANGLETestBase::setMutableRenderBuffer(bool enabled)
1553 {
1554 mFixture->configParams.mutableRenderBuffer = enabled;
1555 }
1556
setContextProgramCacheEnabled(bool enabled)1557 void ANGLETestBase::setContextProgramCacheEnabled(bool enabled)
1558 {
1559 mFixture->configParams.contextProgramCacheEnabled = enabled;
1560 }
1561
setContextResetStrategy(EGLenum resetStrategy)1562 void ANGLETestBase::setContextResetStrategy(EGLenum resetStrategy)
1563 {
1564 mFixture->configParams.resetStrategy = resetStrategy;
1565 }
1566
forceNewDisplay()1567 void ANGLETestBase::forceNewDisplay()
1568 {
1569 mForceNewDisplay = true;
1570 }
1571
setDeferContextInit(bool enabled)1572 void ANGLETestBase::setDeferContextInit(bool enabled)
1573 {
1574 mDeferContextInit = enabled;
1575 }
1576
getClientMajorVersion() const1577 int ANGLETestBase::getClientMajorVersion() const
1578 {
1579 return getGLWindow()->getClientMajorVersion();
1580 }
1581
getClientMinorVersion() const1582 int ANGLETestBase::getClientMinorVersion() const
1583 {
1584 return getGLWindow()->getClientMinorVersion();
1585 }
1586
getEGLWindow() const1587 EGLWindow *ANGLETestBase::getEGLWindow() const
1588 {
1589 return mFixture->eglWindow;
1590 }
1591
getWindowWidth() const1592 int ANGLETestBase::getWindowWidth() const
1593 {
1594 return mWidth;
1595 }
1596
getWindowHeight() const1597 int ANGLETestBase::getWindowHeight() const
1598 {
1599 return mHeight;
1600 }
1601
setWindowVisible(OSWindow * osWindow,bool isVisible)1602 void ANGLETestBase::setWindowVisible(OSWindow *osWindow, bool isVisible)
1603 {
1604 // SwiftShader windows are not required to be visible for test correctness,
1605 // moreover, making a SwiftShader window visible flaky hangs on Xvfb, so we keep them hidden.
1606 if (isSwiftshader())
1607 {
1608 return;
1609 }
1610 osWindow->setVisible(isVisible);
1611 }
1612
1613 ANGLETestBase::TestFixture::TestFixture() = default;
1614 ANGLETestBase::TestFixture::~TestFixture() = default;
1615
getPlatformRenderer() const1616 EGLint ANGLETestBase::getPlatformRenderer() const
1617 {
1618 assert(mFixture->eglWindow);
1619 return mFixture->eglWindow->getPlatform().renderer;
1620 }
1621
ignoreD3D11SDKLayersWarnings()1622 void ANGLETestBase::ignoreD3D11SDKLayersWarnings()
1623 {
1624 // Some tests may need to disable the D3D11 SDK Layers Warnings checks
1625 mIgnoreD3D11SDKLayersWarnings = true;
1626 }
1627
ScopedIgnorePlatformMessages()1628 ANGLETestBase::ScopedIgnorePlatformMessages::ScopedIgnorePlatformMessages()
1629 {
1630 gPlatformContext.ignoreMessages = true;
1631 }
1632
~ScopedIgnorePlatformMessages()1633 ANGLETestBase::ScopedIgnorePlatformMessages::~ScopedIgnorePlatformMessages()
1634 {
1635 gPlatformContext.ignoreMessages = false;
1636 }
1637
1638 OSWindow *ANGLETestBase::mOSWindowSingleton = nullptr;
1639 std::map<angle::PlatformParameters, ANGLETestBase::TestFixture> ANGLETestBase::gFixtures;
1640 Optional<EGLint> ANGLETestBase::mLastRendererType;
1641 Optional<angle::GLESDriverType> ANGLETestBase::mLastLoadedDriver;
1642
1643 std::unique_ptr<Library> ANGLETestEnvironment::gAngleEGLLibrary;
1644 std::unique_ptr<Library> ANGLETestEnvironment::gAngleVulkanSecondariesEGLLibrary;
1645 std::unique_ptr<Library> ANGLETestEnvironment::gMesaEGLLibrary;
1646 std::unique_ptr<Library> ANGLETestEnvironment::gSystemEGLLibrary;
1647 std::unique_ptr<Library> ANGLETestEnvironment::gSystemWGLLibrary;
1648
SetUp()1649 void ANGLETestEnvironment::SetUp() {}
1650
TearDown()1651 void ANGLETestEnvironment::TearDown()
1652 {
1653 ANGLETestBase::ReleaseFixtures();
1654 }
1655
1656 // static
GetDriverLibrary(angle::GLESDriverType driver)1657 Library *ANGLETestEnvironment::GetDriverLibrary(angle::GLESDriverType driver)
1658 {
1659 switch (driver)
1660 {
1661 case angle::GLESDriverType::AngleEGL:
1662 return GetAngleEGLLibrary();
1663 case angle::GLESDriverType::AngleVulkanSecondariesEGL:
1664 return GetAngleVulkanSecondariesEGLLibrary();
1665 case angle::GLESDriverType::SystemEGL:
1666 return GetSystemEGLLibrary();
1667 case angle::GLESDriverType::SystemWGL:
1668 return GetSystemWGLLibrary();
1669 case angle::GLESDriverType::ZinkEGL:
1670 return GetMesaEGLLibrary();
1671 default:
1672 return nullptr;
1673 }
1674 }
1675
1676 // static
GetAngleEGLLibrary()1677 Library *ANGLETestEnvironment::GetAngleEGLLibrary()
1678 {
1679 #if defined(ANGLE_USE_UTIL_LOADER)
1680 if (!gAngleEGLLibrary)
1681 {
1682 gAngleEGLLibrary.reset(OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, SearchType::ModuleDir));
1683 }
1684 #endif // defined(ANGLE_USE_UTIL_LOADER)
1685 return gAngleEGLLibrary.get();
1686 }
1687
1688 // static
GetAngleVulkanSecondariesEGLLibrary()1689 Library *ANGLETestEnvironment::GetAngleVulkanSecondariesEGLLibrary()
1690 {
1691 #if defined(ANGLE_USE_UTIL_LOADER)
1692 if (!gAngleVulkanSecondariesEGLLibrary)
1693 {
1694 gAngleVulkanSecondariesEGLLibrary.reset(
1695 OpenSharedLibrary(ANGLE_VULKAN_SECONDARIES_EGL_LIBRARY_NAME, SearchType::ModuleDir));
1696 }
1697 #endif // defined(ANGLE_USE_UTIL_LOADER)
1698 return gAngleVulkanSecondariesEGLLibrary.get();
1699 }
1700
1701 // static
GetMesaEGLLibrary()1702 Library *ANGLETestEnvironment::GetMesaEGLLibrary()
1703 {
1704 #if defined(ANGLE_USE_UTIL_LOADER)
1705 if (!gMesaEGLLibrary)
1706 {
1707 gMesaEGLLibrary.reset(
1708 OpenSharedLibrary(ANGLE_MESA_EGL_LIBRARY_NAME, SearchType::ModuleDir));
1709 }
1710 #endif // defined(ANGLE_USE_UTIL_LOADER)
1711 return gMesaEGLLibrary.get();
1712 }
1713
1714 // static
GetSystemEGLLibrary()1715 Library *ANGLETestEnvironment::GetSystemEGLLibrary()
1716 {
1717 #if defined(ANGLE_USE_UTIL_LOADER)
1718 if (!gSystemEGLLibrary)
1719 {
1720 gSystemEGLLibrary.reset(OpenSharedLibraryWithExtension(
1721 GetNativeEGLLibraryNameWithExtension(), SearchType::SystemDir));
1722 }
1723 #endif // defined(ANGLE_USE_UTIL_LOADER)
1724 return gSystemEGLLibrary.get();
1725 }
1726
1727 // static
GetSystemWGLLibrary()1728 Library *ANGLETestEnvironment::GetSystemWGLLibrary()
1729 {
1730 #if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS)
1731 if (!gSystemWGLLibrary)
1732 {
1733 gSystemWGLLibrary.reset(OpenSharedLibrary("opengl32", SearchType::SystemDir));
1734 }
1735 #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS)
1736 return gSystemWGLLibrary.get();
1737 }
1738
ANGLEProcessTestArgs(int * argc,char * argv[])1739 void ANGLEProcessTestArgs(int *argc, char *argv[])
1740 {
1741 testing::AddGlobalTestEnvironment(new ANGLETestEnvironment());
1742
1743 for (int argIndex = 1; argIndex < *argc; argIndex++)
1744 {
1745 if (strncmp(argv[argIndex], kUseConfig, strlen(kUseConfig)) == 0)
1746 {
1747 SetSelectedConfig(argv[argIndex] + strlen(kUseConfig));
1748 }
1749 else if (strncmp(argv[argIndex], kReuseDisplays, strlen(kReuseDisplays)) == 0)
1750 {
1751 gReuseDisplays = true;
1752 }
1753 else if (strncmp(argv[argIndex], kBatchId, strlen(kBatchId)) == 0)
1754 {
1755 // Enable display reuse when running under --bot-mode.
1756 gReuseDisplays = true;
1757 }
1758 else if (strncmp(argv[argIndex], kEnableANGLEPerTestCaptureLabel,
1759 strlen(kEnableANGLEPerTestCaptureLabel)) == 0)
1760 {
1761 gEnableANGLEPerTestCaptureLabel = true;
1762 }
1763 else if (strncmp(argv[argIndex], kDelayTestStart, strlen(kDelayTestStart)) == 0)
1764 {
1765 SetTestStartDelay(argv[argIndex] + strlen(kDelayTestStart));
1766 }
1767 else if (strncmp(argv[argIndex], kRenderDoc, strlen(kRenderDoc)) == 0)
1768 {
1769 gEnableRenderDocCapture = true;
1770 }
1771 else if (strncmp(argv[argIndex], kNoRenderDoc, strlen(kNoRenderDoc)) == 0)
1772 {
1773 gEnableRenderDocCapture = false;
1774 }
1775 }
1776 }
1777