xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/SyncWgpu.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // SyncWgpu.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for SyncWgpu, implementing SyncImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SyncImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace rx
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker class SyncWgpu : public SyncImpl
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker   public:
20*8975f5c5SAndroid Build Coastguard Worker     SyncWgpu();
21*8975f5c5SAndroid Build Coastguard Worker     ~SyncWgpu() override;
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker     angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
24*8975f5c5SAndroid Build Coastguard Worker     angle::Result clientWait(const gl::Context *context,
25*8975f5c5SAndroid Build Coastguard Worker                              GLbitfield flags,
26*8975f5c5SAndroid Build Coastguard Worker                              GLuint64 timeout,
27*8975f5c5SAndroid Build Coastguard Worker                              GLenum *outResult) override;
28*8975f5c5SAndroid Build Coastguard Worker     angle::Result serverWait(const gl::Context *context,
29*8975f5c5SAndroid Build Coastguard Worker                              GLbitfield flags,
30*8975f5c5SAndroid Build Coastguard Worker                              GLuint64 timeout) override;
31*8975f5c5SAndroid Build Coastguard Worker     angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
32*8975f5c5SAndroid Build Coastguard Worker };
33*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_
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