1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // SyncWgpu.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for SyncWgpu, implementing SyncImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SyncImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker namespace rx 16*8975f5c5SAndroid Build Coastguard Worker { 17*8975f5c5SAndroid Build Coastguard Worker class SyncWgpu : public SyncImpl 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker public: 20*8975f5c5SAndroid Build Coastguard Worker SyncWgpu(); 21*8975f5c5SAndroid Build Coastguard Worker ~SyncWgpu() override; 22*8975f5c5SAndroid Build Coastguard Worker 23*8975f5c5SAndroid Build Coastguard Worker angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override; 24*8975f5c5SAndroid Build Coastguard Worker angle::Result clientWait(const gl::Context *context, 25*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags, 26*8975f5c5SAndroid Build Coastguard Worker GLuint64 timeout, 27*8975f5c5SAndroid Build Coastguard Worker GLenum *outResult) override; 28*8975f5c5SAndroid Build Coastguard Worker angle::Result serverWait(const gl::Context *context, 29*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags, 30*8975f5c5SAndroid Build Coastguard Worker GLuint64 timeout) override; 31*8975f5c5SAndroid Build Coastguard Worker angle::Result getStatus(const gl::Context *context, GLint *outResult) override; 32*8975f5c5SAndroid Build Coastguard Worker }; 33*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_ 36